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* Fixed and extended extra turn test.
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4 changed files with 145 additions and 82 deletions
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@ -44,7 +44,7 @@ public class ExtraTurnsTest extends CardTestPlayerBase {
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* opponent's turn
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* opponent's turn
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*/
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*/
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@Test
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@Test
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public void testEmrakulCastOnOpponentsTurn() {
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public void testEmrakulCastOnOpponentsTurnCheckTurn3() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
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addCard(Zone.GRAVEYARD, playerA, "Island", 1);
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addCard(Zone.GRAVEYARD, playerA, "Island", 1);
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// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
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// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
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@ -59,12 +59,68 @@ public class ExtraTurnsTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
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// Turn 4 is the next turn of opponent (player B) that player A controls
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setStopAt(3, PhaseStep.UPKEEP);
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// So Turn 5 is the extra turn for player B after Turn 4
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setStopAt(3, PhaseStep.DRAW);
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execute();
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execute();
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assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
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assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
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Assert.assertTrue("Turn 3 is no extra turn ", !currentGame.getState().isExtraTurn());
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Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerA has to be the active player but active player is: "
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+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerA.getId()));
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}
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Assert.assertTrue("For extra turn, playerB has to be the active player ", currentGame.getActivePlayerId().equals(playerB.getId()));
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@Test
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public void testEmrakulCastOnOpponentsTurnCheckTurn4() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
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addCard(Zone.GRAVEYARD, playerA, "Island", 1);
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// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
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// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
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// Flying
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// Trample
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// Protection from instants
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addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
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// Flash (You may cast this spell any time you could cast an instant.)
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// Creature cards you own that aren't on the battlefield have flash.
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// Each opponent can cast spells only any time he or she could cast a sorcery.
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addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
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// Turn 4 is the next turn of opponent (player B) that player A controls
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// So Turn 5 is the extra turn for player B after Turn 4
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setStopAt(4, PhaseStep.DRAW);
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execute();
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assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
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Assert.assertTrue("Turn 4 is a controlled turn ", !playerB.isGameUnderControl());
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Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
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+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId()));
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}
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@Test
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public void testEmrakulCastOnOpponentsTurnCheckTurn5() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
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addCard(Zone.GRAVEYARD, playerA, "Island", 1);
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// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
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// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
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// Flying
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// Trample
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// Protection from instants
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addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
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// Flash (You may cast this spell any time you could cast an instant.)
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// Creature cards you own that aren't on the battlefield have flash.
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// Each opponent can cast spells only any time he or she could cast a sorcery.
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addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
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// Turn 4 is the next turn of opponent (player B) that player A controls
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// So Turn 5 is the extra turn for player B after Turn 4
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setStopOnTurn(5);
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execute();
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assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
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Assert.assertTrue("Turn 5 is an extra turn ", currentGame.getState().isExtraTurn());
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Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
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+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId()));
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}
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}
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}
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}
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@ -759,14 +759,18 @@ public abstract class GameImpl implements Game, Serializable {
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Player playerByOrder = getPlayer(playerList.get());
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Player playerByOrder = getPlayer(playerList.get());
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state.setPlayerByOrderId(playerByOrder.getId());
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state.setPlayerByOrderId(playerByOrder.getId());
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while (!isPaused() && !gameOver(null)) {
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while (!isPaused() && !gameOver(null)) {
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playExtraTurns();
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if (!playExtraTurns()) {
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break;
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}
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GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId());
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GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId());
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if (!replaceEvent(event)) {
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if (!replaceEvent(event)) {
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if (!playTurn(playerByOrder)) {
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if (!playTurn(playerByOrder)) {
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break;
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break;
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}
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}
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}
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}
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playExtraTurns();
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if (!playExtraTurns()) {
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break;
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}
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playerByOrder = playerList.getNext(this);
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playerByOrder = playerList.getNext(this);
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state.setPlayerByOrderId(playerByOrder.getId());
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state.setPlayerByOrderId(playerByOrder.getId());
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}
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}
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@ -792,7 +796,7 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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}
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}
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private void playExtraTurns() {
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private boolean playExtraTurns() {
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//20091005 - 500.7
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//20091005 - 500.7
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TurnMod extraTurn = getNextExtraTurn();
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TurnMod extraTurn = getNextExtraTurn();
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while (extraTurn != null) {
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while (extraTurn != null) {
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@ -805,14 +809,16 @@ public abstract class GameImpl implements Game, Serializable {
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if (!this.isSimulation()) {
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if (!this.isSimulation()) {
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informPlayers(extraPlayer.getLogName() + " takes an extra turn");
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informPlayers(extraPlayer.getLogName() + " takes an extra turn");
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}
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}
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playTurn(extraPlayer);
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if (!playTurn(extraPlayer)) {
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return false;
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}
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}
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}
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}
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}
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extraTurn = getNextExtraTurn();
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extraTurn = getNextExtraTurn();
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}
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}
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state.setTurnId(null);
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state.setTurnId(null);
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state.setExtraTurn(false);
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state.setExtraTurn(false);
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return true;
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}
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}
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private TurnMod getNextExtraTurn() {
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private TurnMod getNextExtraTurn() {
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@ -2275,7 +2281,7 @@ public abstract class GameImpl implements Game, Serializable {
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*
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*
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* @param playerId
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* @param playerId
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*/
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*/
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protected void leave(UUID playerId) {
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protected void leave(UUID playerId) { // needs to be executed from the game thread, not from the concede thread of conceding player!
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Player player = getPlayer(playerId);
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Player player = getPlayer(playerId);
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if (player == null || player.hasLeft()) {
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if (player == null || player.hasLeft()) {
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@ -133,11 +133,11 @@ public abstract class Phase implements Serializable {
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}
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}
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private boolean checkStopOnStepOption(Game game) {
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private boolean checkStopOnStepOption(Game game) {
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if (game.getOptions().stopOnTurn != null && game.getOptions().stopAtStep == getStep().getType()) {
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if (game.getOptions().stopOnTurn != null
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if (game.getOptions().stopOnTurn <= game.getState().getTurnNum()) {
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&& game.getOptions().stopOnTurn <= game.getState().getTurnNum()
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game.pause();
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&& game.getOptions().stopAtStep == getStep().getType()) {
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return true;
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game.pause();
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}
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -337,7 +337,8 @@ public class Turn implements Serializable {
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}
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}
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private void logStartOfTurn(Game game, Player player) {
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private void logStartOfTurn(Game game, Player player) {
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StringBuilder sb = new StringBuilder("Turn ").append(game.getState().getTurnNum()).append(" ");
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StringBuilder sb = new StringBuilder(game.getState().isExtraTurn() ? "Extra turn" : "Turn ");
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sb.append(game.getState().getTurnNum()).append(" ");
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sb.append(player.getLogName());
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sb.append(player.getLogName());
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sb.append(" (");
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sb.append(" (");
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int delimiter = game.getPlayers().size() - 1;
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int delimiter = game.getPlayers().size() - 1;
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