* Fixed and extended extra turn test.

This commit is contained in:
LevelX2 2016-11-26 13:46:10 +01:00
parent db831202da
commit 8bf299e342
4 changed files with 145 additions and 82 deletions

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@ -1,70 +1,126 @@
/* /*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
* *
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package org.mage.test.turnmod; package org.mage.test.turnmod;
import mage.constants.PhaseStep; import mage.constants.PhaseStep;
import mage.constants.Zone; import mage.constants.Zone;
import org.junit.Assert; import org.junit.Assert;
import org.junit.Test; import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
/** /**
* *
* @author LevelX2 * @author LevelX2
*/ */
public class ExtraTurnsTest extends CardTestPlayerBase { public class ExtraTurnsTest extends CardTestPlayerBase {
/** /**
* Emrakul, the Promised End not giving an extra turn when cast in the * Emrakul, the Promised End not giving an extra turn when cast in the
* opponent's turn * opponent's turn
*/ */
@Test @Test
public void testEmrakulCastOnOpponentsTurn() { public void testEmrakulCastOnOpponentsTurnCheckTurn3() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 12); addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
addCard(Zone.GRAVEYARD, playerA, "Island", 1); addCard(Zone.GRAVEYARD, playerA, "Island", 1);
// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. // Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. // When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
// Flying // Flying
// Trample // Trample
// Protection from instants // Protection from instants
addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13} addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
// Flash (You may cast this spell any time you could cast an instant.) // Flash (You may cast this spell any time you could cast an instant.)
// Creature cards you own that aren't on the battlefield have flash. // Creature cards you own that aren't on the battlefield have flash.
// Each opponent can cast spells only any time he or she could cast a sorcery. // Each opponent can cast spells only any time he or she could cast a sorcery.
addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1); addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
// Turn 4 is the next turn of opponent (player B) that player A controls
setStopAt(3, PhaseStep.UPKEEP); // So Turn 5 is the extra turn for player B after Turn 4
execute(); setStopAt(3, PhaseStep.DRAW);
execute();
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
Assert.assertTrue("For extra turn, playerB has to be the active player ", currentGame.getActivePlayerId().equals(playerB.getId())); Assert.assertTrue("Turn 3 is no extra turn ", !currentGame.getState().isExtraTurn());
} Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerA has to be the active player but active player is: "
} + currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerA.getId()));
}
@Test
public void testEmrakulCastOnOpponentsTurnCheckTurn4() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
addCard(Zone.GRAVEYARD, playerA, "Island", 1);
// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
// Flying
// Trample
// Protection from instants
addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
// Flash (You may cast this spell any time you could cast an instant.)
// Creature cards you own that aren't on the battlefield have flash.
// Each opponent can cast spells only any time he or she could cast a sorcery.
addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
// Turn 4 is the next turn of opponent (player B) that player A controls
// So Turn 5 is the extra turn for player B after Turn 4
setStopAt(4, PhaseStep.DRAW);
execute();
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
Assert.assertTrue("Turn 4 is a controlled turn ", !playerB.isGameUnderControl());
Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId()));
}
@Test
public void testEmrakulCastOnOpponentsTurnCheckTurn5() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
addCard(Zone.GRAVEYARD, playerA, "Island", 1);
// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
// Flying
// Trample
// Protection from instants
addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
// Flash (You may cast this spell any time you could cast an instant.)
// Creature cards you own that aren't on the battlefield have flash.
// Each opponent can cast spells only any time he or she could cast a sorcery.
addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
// Turn 4 is the next turn of opponent (player B) that player A controls
// So Turn 5 is the extra turn for player B after Turn 4
setStopOnTurn(5);
execute();
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
Assert.assertTrue("Turn 5 is an extra turn ", currentGame.getState().isExtraTurn());
Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId()));
}
}

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@ -759,14 +759,18 @@ public abstract class GameImpl implements Game, Serializable {
Player playerByOrder = getPlayer(playerList.get()); Player playerByOrder = getPlayer(playerList.get());
state.setPlayerByOrderId(playerByOrder.getId()); state.setPlayerByOrderId(playerByOrder.getId());
while (!isPaused() && !gameOver(null)) { while (!isPaused() && !gameOver(null)) {
playExtraTurns(); if (!playExtraTurns()) {
break;
}
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId()); GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId());
if (!replaceEvent(event)) { if (!replaceEvent(event)) {
if (!playTurn(playerByOrder)) { if (!playTurn(playerByOrder)) {
break; break;
} }
} }
playExtraTurns(); if (!playExtraTurns()) {
break;
}
playerByOrder = playerList.getNext(this); playerByOrder = playerList.getNext(this);
state.setPlayerByOrderId(playerByOrder.getId()); state.setPlayerByOrderId(playerByOrder.getId());
} }
@ -792,7 +796,7 @@ public abstract class GameImpl implements Game, Serializable {
} }
} }
private void playExtraTurns() { private boolean playExtraTurns() {
//20091005 - 500.7 //20091005 - 500.7
TurnMod extraTurn = getNextExtraTurn(); TurnMod extraTurn = getNextExtraTurn();
while (extraTurn != null) { while (extraTurn != null) {
@ -805,14 +809,16 @@ public abstract class GameImpl implements Game, Serializable {
if (!this.isSimulation()) { if (!this.isSimulation()) {
informPlayers(extraPlayer.getLogName() + " takes an extra turn"); informPlayers(extraPlayer.getLogName() + " takes an extra turn");
} }
playTurn(extraPlayer); if (!playTurn(extraPlayer)) {
return false;
}
} }
} }
extraTurn = getNextExtraTurn(); extraTurn = getNextExtraTurn();
} }
state.setTurnId(null); state.setTurnId(null);
state.setExtraTurn(false); state.setExtraTurn(false);
return true;
} }
private TurnMod getNextExtraTurn() { private TurnMod getNextExtraTurn() {
@ -2275,7 +2281,7 @@ public abstract class GameImpl implements Game, Serializable {
* *
* @param playerId * @param playerId
*/ */
protected void leave(UUID playerId) { protected void leave(UUID playerId) { // needs to be executed from the game thread, not from the concede thread of conceding player!
Player player = getPlayer(playerId); Player player = getPlayer(playerId);
if (player == null || player.hasLeft()) { if (player == null || player.hasLeft()) {

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@ -133,11 +133,11 @@ public abstract class Phase implements Serializable {
} }
private boolean checkStopOnStepOption(Game game) { private boolean checkStopOnStepOption(Game game) {
if (game.getOptions().stopOnTurn != null && game.getOptions().stopAtStep == getStep().getType()) { if (game.getOptions().stopOnTurn != null
if (game.getOptions().stopOnTurn <= game.getState().getTurnNum()) { && game.getOptions().stopOnTurn <= game.getState().getTurnNum()
game.pause(); && game.getOptions().stopAtStep == getStep().getType()) {
return true; game.pause();
} return true;
} }
return false; return false;
} }

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@ -337,7 +337,8 @@ public class Turn implements Serializable {
} }
private void logStartOfTurn(Game game, Player player) { private void logStartOfTurn(Game game, Player player) {
StringBuilder sb = new StringBuilder("Turn ").append(game.getState().getTurnNum()).append(" "); StringBuilder sb = new StringBuilder(game.getState().isExtraTurn() ? "Extra turn" : "Turn ");
sb.append(game.getState().getTurnNum()).append(" ");
sb.append(player.getLogName()); sb.append(player.getLogName());
sb.append(" ("); sb.append(" (");
int delimiter = game.getPlayers().size() - 1; int delimiter = game.getPlayers().size() - 1;