mirror of
https://github.com/correl/mage.git
synced 2024-12-25 11:11:16 +00:00
* Fixed and extended extra turn test.
This commit is contained in:
parent
db831202da
commit
8bf299e342
4 changed files with 145 additions and 82 deletions
|
@ -44,7 +44,7 @@ public class ExtraTurnsTest extends CardTestPlayerBase {
|
|||
* opponent's turn
|
||||
*/
|
||||
@Test
|
||||
public void testEmrakulCastOnOpponentsTurn() {
|
||||
public void testEmrakulCastOnOpponentsTurnCheckTurn3() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
|
||||
addCard(Zone.GRAVEYARD, playerA, "Island", 1);
|
||||
// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
|
||||
|
@ -59,12 +59,68 @@ public class ExtraTurnsTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
|
||||
|
||||
setStopAt(3, PhaseStep.UPKEEP);
|
||||
// Turn 4 is the next turn of opponent (player B) that player A controls
|
||||
// So Turn 5 is the extra turn for player B after Turn 4
|
||||
setStopAt(3, PhaseStep.DRAW);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
|
||||
Assert.assertTrue("Turn 3 is no extra turn ", !currentGame.getState().isExtraTurn());
|
||||
Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerA has to be the active player but active player is: "
|
||||
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerA.getId()));
|
||||
}
|
||||
|
||||
Assert.assertTrue("For extra turn, playerB has to be the active player ", currentGame.getActivePlayerId().equals(playerB.getId()));
|
||||
@Test
|
||||
public void testEmrakulCastOnOpponentsTurnCheckTurn4() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
|
||||
addCard(Zone.GRAVEYARD, playerA, "Island", 1);
|
||||
// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
|
||||
// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
|
||||
// Flying
|
||||
// Trample
|
||||
// Protection from instants
|
||||
addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
|
||||
// Flash (You may cast this spell any time you could cast an instant.)
|
||||
// Creature cards you own that aren't on the battlefield have flash.
|
||||
// Each opponent can cast spells only any time he or she could cast a sorcery.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
|
||||
// Turn 4 is the next turn of opponent (player B) that player A controls
|
||||
// So Turn 5 is the extra turn for player B after Turn 4
|
||||
setStopAt(4, PhaseStep.DRAW);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
|
||||
Assert.assertTrue("Turn 4 is a controlled turn ", !playerB.isGameUnderControl());
|
||||
Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
|
||||
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId()));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEmrakulCastOnOpponentsTurnCheckTurn5() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
|
||||
addCard(Zone.GRAVEYARD, playerA, "Island", 1);
|
||||
// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
|
||||
// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
|
||||
// Flying
|
||||
// Trample
|
||||
// Protection from instants
|
||||
addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
|
||||
// Flash (You may cast this spell any time you could cast an instant.)
|
||||
// Creature cards you own that aren't on the battlefield have flash.
|
||||
// Each opponent can cast spells only any time he or she could cast a sorcery.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
|
||||
// Turn 4 is the next turn of opponent (player B) that player A controls
|
||||
// So Turn 5 is the extra turn for player B after Turn 4
|
||||
setStopOnTurn(5);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
|
||||
Assert.assertTrue("Turn 5 is an extra turn ", currentGame.getState().isExtraTurn());
|
||||
Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
|
||||
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -759,14 +759,18 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
Player playerByOrder = getPlayer(playerList.get());
|
||||
state.setPlayerByOrderId(playerByOrder.getId());
|
||||
while (!isPaused() && !gameOver(null)) {
|
||||
playExtraTurns();
|
||||
if (!playExtraTurns()) {
|
||||
break;
|
||||
}
|
||||
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId());
|
||||
if (!replaceEvent(event)) {
|
||||
if (!playTurn(playerByOrder)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
playExtraTurns();
|
||||
if (!playExtraTurns()) {
|
||||
break;
|
||||
}
|
||||
playerByOrder = playerList.getNext(this);
|
||||
state.setPlayerByOrderId(playerByOrder.getId());
|
||||
}
|
||||
|
@ -792,7 +796,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
private void playExtraTurns() {
|
||||
private boolean playExtraTurns() {
|
||||
//20091005 - 500.7
|
||||
TurnMod extraTurn = getNextExtraTurn();
|
||||
while (extraTurn != null) {
|
||||
|
@ -805,14 +809,16 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
if (!this.isSimulation()) {
|
||||
informPlayers(extraPlayer.getLogName() + " takes an extra turn");
|
||||
}
|
||||
playTurn(extraPlayer);
|
||||
if (!playTurn(extraPlayer)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
extraTurn = getNextExtraTurn();
|
||||
}
|
||||
state.setTurnId(null);
|
||||
state.setExtraTurn(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private TurnMod getNextExtraTurn() {
|
||||
|
@ -2275,7 +2281,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
*
|
||||
* @param playerId
|
||||
*/
|
||||
protected void leave(UUID playerId) {
|
||||
protected void leave(UUID playerId) { // needs to be executed from the game thread, not from the concede thread of conceding player!
|
||||
|
||||
Player player = getPlayer(playerId);
|
||||
if (player == null || player.hasLeft()) {
|
||||
|
|
|
@ -133,12 +133,12 @@ public abstract class Phase implements Serializable {
|
|||
}
|
||||
|
||||
private boolean checkStopOnStepOption(Game game) {
|
||||
if (game.getOptions().stopOnTurn != null && game.getOptions().stopAtStep == getStep().getType()) {
|
||||
if (game.getOptions().stopOnTurn <= game.getState().getTurnNum()) {
|
||||
if (game.getOptions().stopOnTurn != null
|
||||
&& game.getOptions().stopOnTurn <= game.getState().getTurnNum()
|
||||
&& game.getOptions().stopAtStep == getStep().getType()) {
|
||||
game.pause();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -337,7 +337,8 @@ public class Turn implements Serializable {
|
|||
}
|
||||
|
||||
private void logStartOfTurn(Game game, Player player) {
|
||||
StringBuilder sb = new StringBuilder("Turn ").append(game.getState().getTurnNum()).append(" ");
|
||||
StringBuilder sb = new StringBuilder(game.getState().isExtraTurn() ? "Extra turn" : "Turn ");
|
||||
sb.append(game.getState().getTurnNum()).append(" ");
|
||||
sb.append(player.getLogName());
|
||||
sb.append(" (");
|
||||
int delimiter = game.getPlayers().size() - 1;
|
||||
|
|
Loading…
Reference in a new issue