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Fixed a problem that tokens that came into play with modified attributes (P/T e.g. from Master of Etherium) were seen for triggered abilities (e.g. Sword of the Meek ) with unmodified attributes.
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@ -1397,6 +1397,7 @@ public abstract class GameImpl implements Game, Serializable {
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@Override
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@Override
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public synchronized void applyEffects() {
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public synchronized void applyEffects() {
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resetShortLivingLKI();
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state.applyEffects(this);
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state.applyEffects(this);
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}
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}
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