Fixed a problem that tokens that came into play with modified attributes (P/T e.g. from Master of Etherium) were seen for triggered abilities (e.g. Sword of the Meek ) with unmodified attributes.

This commit is contained in:
LevelX2 2016-11-19 12:08:44 +01:00
parent 0ccaca4a3b
commit 8e42660e33

View file

@ -1397,6 +1397,7 @@ public abstract class GameImpl implements Game, Serializable {
@Override
public synchronized void applyEffects() {
resetShortLivingLKI();
state.applyEffects(this);
}