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[M12] Jace, Memory Adept
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Mage.Sets/src/mage/sets/magic2012/JaceMemoryAdept.java
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Mage.Sets/src/mage/sets/magic2012/JaceMemoryAdept.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2012;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.Mode;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.common.DrawCardControllerEffect;
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import mage.abilities.effects.common.DrawCardTargetEffect;
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import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPlayer;
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/**
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* @author nantuko
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*/
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public class JaceMemoryAdept extends CardImpl<JaceMemoryAdept> {
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public JaceMemoryAdept(UUID ownerId) {
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super(ownerId, 58, "Jace, Memory Adept", Rarity.MYTHIC, new CardType[]{}, "{3}{U}{U}");
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this.expansionSetCode = "M12";
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this.supertype.add("Planeswalker");
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this.supertype.add("Jace");
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this.color.setBlue(true);
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4))));
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// +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
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LoyaltyAbility ability1 = new LoyaltyAbility(new DrawCardControllerEffect(1), 1);
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ability1.addEffect(new PutLibraryIntoGraveTargetEffect(1));
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ability1.addTarget(new TargetPlayer());
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this.addAbility(ability1);
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// 0: Target player puts the top ten cards of his or her library into his or her graveyard.
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LoyaltyAbility ability2 = new LoyaltyAbility(new PutLibraryIntoGraveTargetEffect(10), 0);
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ability2.addTarget(new TargetPlayer());
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this.addAbility(ability2);
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// -7: Any number of target players each draw twenty cards.
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LoyaltyAbility ability3 = new LoyaltyAbility(new JaceMemoryAdeptEffect(20), -7);
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ability3.addTarget(new TargetPlayer(0)); //any number
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this.addAbility(ability3);
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}
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public JaceMemoryAdept(final JaceMemoryAdept card) {
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super(card);
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}
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@Override
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public JaceMemoryAdept copy() {
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return new JaceMemoryAdept(this);
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}
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}
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class JaceMemoryAdeptEffect extends DrawCardTargetEffect {
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public JaceMemoryAdeptEffect(int amount) {
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super(amount);
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staticText = "Any number of target players each draw twenty cards";
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}
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public JaceMemoryAdeptEffect(final DrawCardTargetEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID target : targetPointer.getTargets(source)) {
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Player player = game.getPlayer(target);
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if (player != null) {
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player.drawCards(amount.calculate(game, source), game);
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}
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}
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return true;
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}
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@Override
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public String getText(Mode mode) {
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return staticText;
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}
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public JaceMemoryAdeptEffect copy() {
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return new JaceMemoryAdeptEffect(this);
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}
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}
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