Implemented Bloodfire Infusion

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Zzooouhh 2017-10-12 23:16:37 +02:00 committed by GitHub
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package mage.cards.b;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeAttachedCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.DamageAllEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.target.TargetPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author L_J
*/
public class BloodfireInfusion extends CardImpl {
public BloodfireInfusion(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{R}");
this.subtype.add(SubType.AURA);
// Enchant creature you control
TargetPermanent auraTarget = new TargetControlledCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
Effect effect = new DamageAllEffect(new AttachedPermanentPowerCount(), new FilterCreaturePermanent());
effect.setText("{this} deals damage equal to the sacrificed creature's power to each creature");
Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{R}"));
ability2.addCost(new SacrificeAttachedCost());
this.addAbility(ability2);
}
public BloodfireInfusion(final BloodfireInfusion card) {
super(card);
}
@Override
public BloodfireInfusion copy() {
return new BloodfireInfusion(this);
}
}
class AttachedPermanentPowerCount implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
Permanent attachment = game.getPermanentOrLKIBattlefield(sourceAbility.getSourceId());
Permanent permanent = game.getPermanentOrLKIBattlefield(attachment.getAttachedTo());
if (attachment != null
&& permanent != null
&& (permanent.getPower().getValue() >= 0)) {
return permanent.getPower().getValue();
}
return 0;
}
@Override
public AttachedPermanentPowerCount copy() {
return new AttachedPermanentPowerCount();
}
@Override
public String toString() {
return "X";
}
@Override
public String getMessage() {
return "enchanted creature's power";
}
}