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- Fixed #6203
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1 changed files with 48 additions and 33 deletions
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@ -1,5 +1,3 @@
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package mage.abilities.keyword;
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import mage.MageObject;
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@ -21,27 +19,29 @@ import mage.target.targetpointer.FixedTarget;
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/**
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* 702.53. Haunt
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*
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* 702.53a Haunt is a triggered ability. "Haunt" on a permanent means "When this permanent is put
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* into a graveyard from the battlefield, exile it haunting target creature."
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* "Haunt" on an instant or sorcery spell means "When this spell is put into a graveyard during
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* its resolution, exile it haunting target creature."
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* 702.53a Haunt is a triggered ability. "Haunt" on a permanent means "When this
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* permanent is put into a graveyard from the battlefield, exile it haunting
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* target creature." "Haunt" on an instant or sorcery spell means "When this
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* spell is put into a graveyard during its resolution, exile it haunting target
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* creature."
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*
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* 702.53b Cards that are in the exile zone as the result of a haunt ability "haunt" the creature
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* targeted by that ability. The phrase "creature it haunts" refers to the object targeted by the
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* haunt ability, regardless of whether or not that object is still a creature.
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* 702.53b Cards that are in the exile zone as the result of a haunt ability
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* "haunt" the creature targeted by that ability. The phrase "creature it
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* haunts" refers to the object targeted by the haunt ability, regardless of
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* whether or not that object is still a creature.
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*
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* 702.53c Triggered abilities of cards with haunt that refer to the haunted creature can trigger in the exile zone.
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* 702.53c Triggered abilities of cards with haunt that refer to the haunted
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* creature can trigger in the exile zone.
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*
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* @author LevelX2
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*/
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public class HauntAbility extends TriggeredAbilityImpl {
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private boolean usedFromExile = false;
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private boolean creatureHaunt;
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private boolean creatureHaunt;
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public HauntAbility(Card card, Effect effect) {
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super(Zone.ALL, effect , false);
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super(Zone.ALL, effect, false);
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creatureHaunt = card.isCreature();
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addSubAbility(new HauntExileAbility(creatureHaunt));
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}
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@ -66,7 +66,7 @@ public class HauntAbility extends TriggeredAbilityImpl {
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}
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return false;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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switch (event.getType()) {
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@ -76,16 +76,24 @@ public class HauntAbility extends TriggeredAbilityImpl {
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}
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break;
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case ZONE_CHANGE:
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if (!usedFromExile && game.getState().getZone(getSourceId()) == Zone.EXILED) {
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if (!usedFromExile
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&& game.getState().getZone(getSourceId()) == Zone.EXILED) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (zEvent.isDiesEvent()) {
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Card card = game.getCard(getSourceId());
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if (card != null) {
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String key = new StringBuilder("Haunting_").append(getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString();
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if (card != null
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&& game.getCard(event.getTargetId()) != null) {
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String key = new StringBuilder("Haunting_")
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.append(getSourceId().toString())
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.append(card.getZoneChangeCounter(game)
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+ (game.getPermanentOrLKIBattlefield(event.getTargetId()))
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.getZoneChangeCounter(game)).toString();
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Object object = game.getState().getValue(key);
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if (object instanceof FixedTarget) {
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FixedTarget target = (FixedTarget) object;
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if (target.getTarget() != null && target.getTarget().equals(event.getTargetId())) {
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if (target.getTarget() != null
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&& target.getTarget()
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.equals(event.getTargetId())) {
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usedFromExile = true;
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return true;
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}
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@ -102,23 +110,24 @@ public class HauntAbility extends TriggeredAbilityImpl {
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@Override
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public String getRule() {
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return (creatureHaunt ? "When {this} enters the battlefield or the creature it haunts dies, " :
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"When the creature {this} haunts dies, ")
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return (creatureHaunt ? "When {this} enters the battlefield or the creature it haunts dies, "
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: "When the creature {this} haunts dies, ")
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+ super.getRule();
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}
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}
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class HauntExileAbility extends ZoneChangeTriggeredAbility {
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private static final String RULE_TEXT_CREATURE = "Haunt <i>(When this creature dies, exile it haunting target creature.)</i>";
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private static final String RULE_TEXT_SPELL = "Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i>";
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private static final String RULE_TEXT_CREATURE = "Haunt <i>(When this creature dies, "
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+ "exile it haunting target creature.)</i>";
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private static final String RULE_TEXT_SPELL = "Haunt <i>(When this spell card is put "
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+ "into a graveyard after resolving, exile it haunting target creature.)</i>";
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private boolean creatureHaunt;
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// TODO: It's not checked yet, if the Haunt spell has resolved (and was not countered or removed from stack).
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public HauntExileAbility(boolean creatureHaunt) {
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super(creatureHaunt ? Zone.BATTLEFIELD: Zone.STACK, Zone.GRAVEYARD, new HauntEffect(), null, false);
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super(creatureHaunt ? Zone.BATTLEFIELD : Zone.STACK, Zone.GRAVEYARD, new HauntEffect(), null, false);
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this.creatureHaunt = creatureHaunt;
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this.setRuleAtTheTop(creatureHaunt);
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this.addTarget(new TargetCreaturePermanent());
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@ -131,19 +140,22 @@ class HauntExileAbility extends ZoneChangeTriggeredAbility {
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}
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@Override
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public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
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public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
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boolean fromOK = true;
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Permanent sourcePermanent = (Permanent) game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD);
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if (creatureHaunt && sourcePermanent == null) {
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if (creatureHaunt
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&& sourcePermanent == null) {
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// check it was previously on battlefield
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fromOK = false;
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}
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}
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if (!this.hasSourceObjectAbility(game, sourcePermanent, event)) {
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return false;
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}
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}
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// check now it is in graveyard
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Zone after = game.getState().getZone(sourceId);
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return fromOK && after != null && Zone.GRAVEYARD.match(after);
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return fromOK
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&& after != null
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&& Zone.GRAVEYARD.match(after);
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}
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@Override
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@ -182,7 +194,10 @@ class HauntEffect extends OneShotEffect {
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if (hauntedCreature != null) {
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if (card.moveToExile(source.getSourceId(), "Haunting", source.getSourceId(), game)) {
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// remember the haunted creature
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String key = new StringBuilder("Haunting_").append(source.getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString();
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String key = new StringBuilder("Haunting_")
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.append(source.getSourceId().toString())
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.append(card.getZoneChangeCounter(game)
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+ hauntedCreature.getZoneChangeCounter(game)).toString(); // in case it is blinked
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game.getState().setValue(key, new FixedTarget(targetPointer.getFirst(game, source)));
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card.addInfo("hauntinfo", new StringBuilder("Haunting ").append(hauntedCreature.getLogName()).toString(), game);
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hauntedCreature.addInfo("hauntinfo", new StringBuilder("Haunted by ").append(card.getLogName()).toString(), game);
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