This commit is contained in:
jeffwadsworth 2020-01-20 14:39:18 -06:00
parent 5000020592
commit 91e892588b

View file

@ -1,5 +1,3 @@
package mage.abilities.keyword; package mage.abilities.keyword;
import mage.MageObject; import mage.MageObject;
@ -21,20 +19,22 @@ import mage.target.targetpointer.FixedTarget;
/** /**
* 702.53. Haunt * 702.53. Haunt
* *
* 702.53a Haunt is a triggered ability. "Haunt" on a permanent means "When this permanent is put * 702.53a Haunt is a triggered ability. "Haunt" on a permanent means "When this
* into a graveyard from the battlefield, exile it haunting target creature." * permanent is put into a graveyard from the battlefield, exile it haunting
* "Haunt" on an instant or sorcery spell means "When this spell is put into a graveyard during * target creature." "Haunt" on an instant or sorcery spell means "When this
* its resolution, exile it haunting target creature." * spell is put into a graveyard during its resolution, exile it haunting target
* creature."
* *
* 702.53b Cards that are in the exile zone as the result of a haunt ability "haunt" the creature * 702.53b Cards that are in the exile zone as the result of a haunt ability
* targeted by that ability. The phrase "creature it haunts" refers to the object targeted by the * "haunt" the creature targeted by that ability. The phrase "creature it
* haunt ability, regardless of whether or not that object is still a creature. * haunts" refers to the object targeted by the haunt ability, regardless of
* whether or not that object is still a creature.
* *
* 702.53c Triggered abilities of cards with haunt that refer to the haunted creature can trigger in the exile zone. * 702.53c Triggered abilities of cards with haunt that refer to the haunted
* creature can trigger in the exile zone.
* *
* @author LevelX2 * @author LevelX2
*/ */
public class HauntAbility extends TriggeredAbilityImpl { public class HauntAbility extends TriggeredAbilityImpl {
private boolean usedFromExile = false; private boolean usedFromExile = false;
@ -76,16 +76,24 @@ public class HauntAbility extends TriggeredAbilityImpl {
} }
break; break;
case ZONE_CHANGE: case ZONE_CHANGE:
if (!usedFromExile && game.getState().getZone(getSourceId()) == Zone.EXILED) { if (!usedFromExile
&& game.getState().getZone(getSourceId()) == Zone.EXILED) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event; ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.isDiesEvent()) { if (zEvent.isDiesEvent()) {
Card card = game.getCard(getSourceId()); Card card = game.getCard(getSourceId());
if (card != null) { if (card != null
String key = new StringBuilder("Haunting_").append(getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString(); && game.getCard(event.getTargetId()) != null) {
String key = new StringBuilder("Haunting_")
.append(getSourceId().toString())
.append(card.getZoneChangeCounter(game)
+ (game.getPermanentOrLKIBattlefield(event.getTargetId()))
.getZoneChangeCounter(game)).toString();
Object object = game.getState().getValue(key); Object object = game.getState().getValue(key);
if (object instanceof FixedTarget) { if (object instanceof FixedTarget) {
FixedTarget target = (FixedTarget) object; FixedTarget target = (FixedTarget) object;
if (target.getTarget() != null && target.getTarget().equals(event.getTargetId())) { if (target.getTarget() != null
&& target.getTarget()
.equals(event.getTargetId())) {
usedFromExile = true; usedFromExile = true;
return true; return true;
} }
@ -102,21 +110,22 @@ public class HauntAbility extends TriggeredAbilityImpl {
@Override @Override
public String getRule() { public String getRule() {
return (creatureHaunt ? "When {this} enters the battlefield or the creature it haunts dies, " : return (creatureHaunt ? "When {this} enters the battlefield or the creature it haunts dies, "
"When the creature {this} haunts dies, ") : "When the creature {this} haunts dies, ")
+ super.getRule(); + super.getRule();
} }
} }
class HauntExileAbility extends ZoneChangeTriggeredAbility { class HauntExileAbility extends ZoneChangeTriggeredAbility {
private static final String RULE_TEXT_CREATURE = "Haunt <i>(When this creature dies, exile it haunting target creature.)</i>"; private static final String RULE_TEXT_CREATURE = "Haunt <i>(When this creature dies, "
private static final String RULE_TEXT_SPELL = "Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i>"; + "exile it haunting target creature.)</i>";
private static final String RULE_TEXT_SPELL = "Haunt <i>(When this spell card is put "
+ "into a graveyard after resolving, exile it haunting target creature.)</i>";
private boolean creatureHaunt; private boolean creatureHaunt;
// TODO: It's not checked yet, if the Haunt spell has resolved (and was not countered or removed from stack). // TODO: It's not checked yet, if the Haunt spell has resolved (and was not countered or removed from stack).
public HauntExileAbility(boolean creatureHaunt) { public HauntExileAbility(boolean creatureHaunt) {
super(creatureHaunt ? Zone.BATTLEFIELD : Zone.STACK, Zone.GRAVEYARD, new HauntEffect(), null, false); super(creatureHaunt ? Zone.BATTLEFIELD : Zone.STACK, Zone.GRAVEYARD, new HauntEffect(), null, false);
this.creatureHaunt = creatureHaunt; this.creatureHaunt = creatureHaunt;
@ -134,7 +143,8 @@ class HauntExileAbility extends ZoneChangeTriggeredAbility {
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) { public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
boolean fromOK = true; boolean fromOK = true;
Permanent sourcePermanent = (Permanent) game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD); Permanent sourcePermanent = (Permanent) game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD);
if (creatureHaunt && sourcePermanent == null) { if (creatureHaunt
&& sourcePermanent == null) {
// check it was previously on battlefield // check it was previously on battlefield
fromOK = false; fromOK = false;
} }
@ -143,7 +153,9 @@ class HauntExileAbility extends ZoneChangeTriggeredAbility {
} }
// check now it is in graveyard // check now it is in graveyard
Zone after = game.getState().getZone(sourceId); Zone after = game.getState().getZone(sourceId);
return fromOK && after != null && Zone.GRAVEYARD.match(after); return fromOK
&& after != null
&& Zone.GRAVEYARD.match(after);
} }
@Override @Override
@ -182,7 +194,10 @@ class HauntEffect extends OneShotEffect {
if (hauntedCreature != null) { if (hauntedCreature != null) {
if (card.moveToExile(source.getSourceId(), "Haunting", source.getSourceId(), game)) { if (card.moveToExile(source.getSourceId(), "Haunting", source.getSourceId(), game)) {
// remember the haunted creature // remember the haunted creature
String key = new StringBuilder("Haunting_").append(source.getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString(); String key = new StringBuilder("Haunting_")
.append(source.getSourceId().toString())
.append(card.getZoneChangeCounter(game)
+ hauntedCreature.getZoneChangeCounter(game)).toString(); // in case it is blinked
game.getState().setValue(key, new FixedTarget(targetPointer.getFirst(game, source))); game.getState().setValue(key, new FixedTarget(targetPointer.getFirst(game, source)));
card.addInfo("hauntinfo", new StringBuilder("Haunting ").append(hauntedCreature.getLogName()).toString(), game); card.addInfo("hauntinfo", new StringBuilder("Haunting ").append(hauntedCreature.getLogName()).toString(), game);
hauntedCreature.addInfo("hauntinfo", new StringBuilder("Haunted by ").append(card.getLogName()).toString(), game); hauntedCreature.addInfo("hauntinfo", new StringBuilder("Haunted by ").append(card.getLogName()).toString(), game);