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Sword of War and Peace
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Mage.Sets/src/mage/sets/newphyrexia/SwordofWarandPeace.java
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Mage.Sets/src/mage/sets/newphyrexia/SwordofWarandPeace.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.newphyrexia;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.dynamicvalue.common.CardsInControlledPlayerHandCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DiscardTargetEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.UntapAllLandsControllerEffect;
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import mage.abilities.effects.common.continious.BoostEquippedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.cards.CardImpl;
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import mage.filter.Filter;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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/**
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*
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* @author Loki
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*/
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public class SwordofWarandPeace extends CardImpl<SwordofWarandPeace> {
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private static FilterCard filter = new FilterCard("red and from white");
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static {
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filter.setUseColor(true);
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filter.getColor().setRed(true);
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filter.getColor().setWhite(true);
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filter.setScopeColor(Filter.ComparisonScope.Any);
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}
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public SwordofWarandPeace (UUID ownerId) {
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super(ownerId, 161, "Sword of War and Peace", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{3}");
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this.expansionSetCode = "NPH";
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this.subtype.add("Equipment");
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this.addAbility(new EquipAbility(Constants.Outcome.AddAbility, new GenericManaCost(2)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), Constants.AttachmentType.EQUIPMENT)));
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this.addAbility(new SwordofWarandPeaceAbility());
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}
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public SwordofWarandPeace (final SwordofWarandPeace card) {
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super(card);
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}
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@Override
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public SwordofWarandPeace copy() {
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return new SwordofWarandPeace(this);
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}
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}
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class SwordofWarandPeaceAbility extends TriggeredAbilityImpl<SwordofWarandPeaceAbility> {
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public SwordofWarandPeaceAbility() {
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super(Constants.Zone.BATTLEFIELD, new SwordofWarandPeaceDamageEffect());
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this.addEffect(new GainLifeEffect(new CardsInControlledPlayerHandCount()));
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this.addTarget(new TargetPlayer());
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}
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public SwordofWarandPeaceAbility(final SwordofWarandPeaceAbility ability) {
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super(ability);
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}
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@Override
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public SwordofWarandPeaceAbility copy() {
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return new SwordofWarandPeaceAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event instanceof DamagedPlayerEvent) {
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
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Permanent p = game.getPermanent(event.getSourceId());
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if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
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this.targets.get(0).add(event.getPlayerId(), game);
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.";
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}
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}
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class SwordofWarandPeaceDamageEffect extends OneShotEffect<SwordofWarandPeaceDamageEffect> {
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SwordofWarandPeaceDamageEffect() {
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super(Constants.Outcome.Damage);
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}
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SwordofWarandPeaceDamageEffect(final SwordofWarandPeaceDamageEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player target = game.getPlayer(source.getFirstTarget());
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if (target != null) {
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target.damage(target.getHand().size(), source.getSourceId(), game, false, true);
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}
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return false;
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}
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@Override
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public SwordofWarandPeaceDamageEffect copy() {
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return new SwordofWarandPeaceDamageEffect(this);
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}
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@Override
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public String getText(Ability source) {
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return "Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand";
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}
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}
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package mage.abilities.dynamicvalue.common;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.game.Game;
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import mage.players.Player;
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public class CardsInControlledPlayerHandCount implements DynamicValue {
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@Override
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public int calculate(Game game, Ability sourceAbility) {
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Player controller = game.getPlayer(sourceAbility.getControllerId());
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if (controller != null) {
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return controller.getHand().size();
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}
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return 0;
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}
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@Override
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public DynamicValue clone() {
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return new CardsInControlledPlayerHandCount();
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}
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}
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