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Court of Ambition - improved AI logic on usage;
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1 changed files with 2 additions and 2 deletions
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@ -77,12 +77,12 @@ class CourtOfAmbitionEffect extends OneShotEffect {
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if (player == null) {
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continue;
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}
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if (player.getHand().size() < discardCount || !player.chooseUse(outcome, message, source, game)) {
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if (player.getHand().size() < discardCount || !player.chooseUse(Outcome.LoseLife, message, source, game)) {
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player.loseLife(discardCount * 3, game, source, false);
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continue;
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}
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TargetDiscard target = new TargetDiscard(discardCount, StaticFilters.FILTER_CARD, playerId);
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player.choose(outcome, target, source.getSourceId(), game);
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player.choose(Outcome.Discard, target, source.getSourceId(), game);
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discardMap.put(playerId, new CardsImpl(target.getTargets()));
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}
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for (Map.Entry<UUID, Cards> entry : discardMap.entrySet()) {
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