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[DMC] Implemented Ramses, Assassin Lord
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126
Mage.Sets/src/mage/cards/r/RamsesAssassinLord.java
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126
Mage.Sets/src/mage/cards/r/RamsesAssassinLord.java
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package mage.cards.r;
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import mage.MageInt;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.WinGameSourceControllerEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.keyword.DeathtouchAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.watchers.Watcher;
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import java.util.*;
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/**
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* @author TheElk801
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*/
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public final class RamsesAssassinLord extends CardImpl {
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private static final FilterCreaturePermanent filter
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= new FilterCreaturePermanent(SubType.ASSASSIN, "Assassins");
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public RamsesAssassinLord(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{U}{B}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.ASSASSIN);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Deathtouch
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this.addAbility(DeathtouchAbility.getInstance());
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// Other Assassins you control get +1/+1.
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this.addAbility(new SimpleStaticAbility(new BoostControlledEffect(
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1, 1, Duration.WhileOnBattlefield, filter, false
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)));
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// Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
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this.addAbility(new RamsesAssassinLordTriggeredAbility());
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}
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private RamsesAssassinLord(final RamsesAssassinLord card) {
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super(card);
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}
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@Override
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public RamsesAssassinLord copy() {
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return new RamsesAssassinLord(this);
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}
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}
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class RamsesAssassinLordTriggeredAbility extends TriggeredAbilityImpl {
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RamsesAssassinLordTriggeredAbility() {
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super(Zone.BATTLEFIELD, new WinGameSourceControllerEffect());
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this.addWatcher(new RamsesAssassinLordWatcher());
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}
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private RamsesAssassinLordTriggeredAbility(final RamsesAssassinLordTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public RamsesAssassinLordTriggeredAbility copy() {
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return new RamsesAssassinLordTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.LOSES;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return RamsesAssassinLordWatcher.check(event.getTargetId(), getSourceId(), game);
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}
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@Override
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public String getRule() {
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return "Whenever a player loses the game, if they were attacked " +
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"this turn by an Assassin you controlled, you win the game.";
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}
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}
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class RamsesAssassinLordWatcher extends Watcher {
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private final Map<UUID, Set<UUID>> map = new HashMap<>();
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RamsesAssassinLordWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() != GameEvent.EventType.ATTACKER_DECLARED
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|| game.getPlayer(event.getTargetId()) == null) {
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return;
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}
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Permanent permanent = game.getPermanent(event.getSourceId());
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if (permanent != null && permanent.hasSubtype(SubType.ASSASSIN, game)) {
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map.computeIfAbsent(event.getTargetId(), x -> new HashSet<>()).add(permanent.getControllerId());
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}
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}
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@Override
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public void reset() {
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super.reset();
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map.clear();
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}
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static boolean check(UUID defenderId, UUID controllerId, Game game) {
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return game
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.getState()
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.getWatcher(RamsesAssassinLordWatcher.class)
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.map
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.getOrDefault(defenderId, Collections.emptySet())
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.contains(controllerId);
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}
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}
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@ -159,6 +159,7 @@ public final class DominariaUnitedCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Prophetic Prism", 189, Rarity.COMMON, mage.cards.p.PropheticPrism.class));
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cards.add(new SetCardInfo("Radiant Flames", 126, Rarity.RARE, mage.cards.r.RadiantFlames.class));
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cards.add(new SetCardInfo("Rakdos Carnarium", 226, Rarity.UNCOMMON, mage.cards.r.RakdosCarnarium.class));
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cards.add(new SetCardInfo("Ramses, Assassin Lord", 39, Rarity.RARE, mage.cards.r.RamsesAssassinLord.class));
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cards.add(new SetCardInfo("Rasputin, the Oneiromancer", 40, Rarity.RARE, mage.cards.r.RasputinTheOneiromancer.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Rasputin, the Oneiromancer", 62, Rarity.RARE, mage.cards.r.RasputinTheOneiromancer.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Read the Bones", 117, Rarity.COMMON, mage.cards.r.ReadTheBones.class));
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