[DMC] Implemented Ramses, Assassin Lord

This commit is contained in:
Evan Kranzler 2022-10-05 23:32:27 -04:00
parent 71d12fdb72
commit 9bcaee6049
2 changed files with 127 additions and 0 deletions

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@ -0,0 +1,126 @@
package mage.cards.r;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.WinGameSourceControllerEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.keyword.DeathtouchAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.watchers.Watcher;
import java.util.*;
/**
* @author TheElk801
*/
public final class RamsesAssassinLord extends CardImpl {
private static final FilterCreaturePermanent filter
= new FilterCreaturePermanent(SubType.ASSASSIN, "Assassins");
public RamsesAssassinLord(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{U}{B}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.ASSASSIN);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Deathtouch
this.addAbility(DeathtouchAbility.getInstance());
// Other Assassins you control get +1/+1.
this.addAbility(new SimpleStaticAbility(new BoostControlledEffect(
1, 1, Duration.WhileOnBattlefield, filter, false
)));
// Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
this.addAbility(new RamsesAssassinLordTriggeredAbility());
}
private RamsesAssassinLord(final RamsesAssassinLord card) {
super(card);
}
@Override
public RamsesAssassinLord copy() {
return new RamsesAssassinLord(this);
}
}
class RamsesAssassinLordTriggeredAbility extends TriggeredAbilityImpl {
RamsesAssassinLordTriggeredAbility() {
super(Zone.BATTLEFIELD, new WinGameSourceControllerEffect());
this.addWatcher(new RamsesAssassinLordWatcher());
}
private RamsesAssassinLordTriggeredAbility(final RamsesAssassinLordTriggeredAbility ability) {
super(ability);
}
@Override
public RamsesAssassinLordTriggeredAbility copy() {
return new RamsesAssassinLordTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.LOSES;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return RamsesAssassinLordWatcher.check(event.getTargetId(), getSourceId(), game);
}
@Override
public String getRule() {
return "Whenever a player loses the game, if they were attacked " +
"this turn by an Assassin you controlled, you win the game.";
}
}
class RamsesAssassinLordWatcher extends Watcher {
private final Map<UUID, Set<UUID>> map = new HashMap<>();
RamsesAssassinLordWatcher() {
super(WatcherScope.GAME);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() != GameEvent.EventType.ATTACKER_DECLARED
|| game.getPlayer(event.getTargetId()) == null) {
return;
}
Permanent permanent = game.getPermanent(event.getSourceId());
if (permanent != null && permanent.hasSubtype(SubType.ASSASSIN, game)) {
map.computeIfAbsent(event.getTargetId(), x -> new HashSet<>()).add(permanent.getControllerId());
}
}
@Override
public void reset() {
super.reset();
map.clear();
}
static boolean check(UUID defenderId, UUID controllerId, Game game) {
return game
.getState()
.getWatcher(RamsesAssassinLordWatcher.class)
.map
.getOrDefault(defenderId, Collections.emptySet())
.contains(controllerId);
}
}

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@ -159,6 +159,7 @@ public final class DominariaUnitedCommander extends ExpansionSet {
cards.add(new SetCardInfo("Prophetic Prism", 189, Rarity.COMMON, mage.cards.p.PropheticPrism.class)); cards.add(new SetCardInfo("Prophetic Prism", 189, Rarity.COMMON, mage.cards.p.PropheticPrism.class));
cards.add(new SetCardInfo("Radiant Flames", 126, Rarity.RARE, mage.cards.r.RadiantFlames.class)); cards.add(new SetCardInfo("Radiant Flames", 126, Rarity.RARE, mage.cards.r.RadiantFlames.class));
cards.add(new SetCardInfo("Rakdos Carnarium", 226, Rarity.UNCOMMON, mage.cards.r.RakdosCarnarium.class)); cards.add(new SetCardInfo("Rakdos Carnarium", 226, Rarity.UNCOMMON, mage.cards.r.RakdosCarnarium.class));
cards.add(new SetCardInfo("Ramses, Assassin Lord", 39, Rarity.RARE, mage.cards.r.RamsesAssassinLord.class));
cards.add(new SetCardInfo("Rasputin, the Oneiromancer", 40, Rarity.RARE, mage.cards.r.RasputinTheOneiromancer.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Rasputin, the Oneiromancer", 40, Rarity.RARE, mage.cards.r.RasputinTheOneiromancer.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Rasputin, the Oneiromancer", 62, Rarity.RARE, mage.cards.r.RasputinTheOneiromancer.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Rasputin, the Oneiromancer", 62, Rarity.RARE, mage.cards.r.RasputinTheOneiromancer.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Read the Bones", 117, Rarity.COMMON, mage.cards.r.ReadTheBones.class)); cards.add(new SetCardInfo("Read the Bones", 117, Rarity.COMMON, mage.cards.r.ReadTheBones.class));