mirror of
https://github.com/correl/mage.git
synced 2024-12-26 11:09:27 +00:00
[ISD] Trepanation Blade
This commit is contained in:
parent
57d5dde609
commit
9fcc526e9a
1 changed files with 195 additions and 0 deletions
195
Mage.Sets/src/mage/sets/innistrad/TrepanationBlade.java
Normal file
195
Mage.Sets/src/mage/sets/innistrad/TrepanationBlade.java
Normal file
|
@ -0,0 +1,195 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package mage.sets.innistrad;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.Constants.CardType;
|
||||
import mage.Constants.Duration;
|
||||
import mage.Constants.Layer;
|
||||
import mage.Constants.Outcome;
|
||||
import mage.Constants.Rarity;
|
||||
import mage.Constants.SubLayer;
|
||||
import mage.Constants.Zone;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.TriggeredAbilityImpl;
|
||||
import mage.abilities.costs.mana.GenericManaCost;
|
||||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.keyword.EquipAbility;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardsImpl;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author North
|
||||
*/
|
||||
public class TrepanationBlade extends CardImpl<TrepanationBlade> {
|
||||
|
||||
public TrepanationBlade(UUID ownerId) {
|
||||
super(ownerId, 235, "Trepanation Blade", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
|
||||
this.expansionSetCode = "ISD";
|
||||
this.subtype.add("Equipment");
|
||||
|
||||
// Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card.
|
||||
// The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
|
||||
this.addAbility(new TrepanationBladeAbiltity());
|
||||
// Equip {2}
|
||||
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
|
||||
}
|
||||
|
||||
public TrepanationBlade(final TrepanationBlade card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TrepanationBlade copy() {
|
||||
return new TrepanationBlade(this);
|
||||
}
|
||||
}
|
||||
|
||||
class TrepanationBladeAbiltity extends TriggeredAbilityImpl<TrepanationBladeAbiltity> {
|
||||
|
||||
public TrepanationBladeAbiltity() {
|
||||
super(Zone.BATTLEFIELD, new TrepanationBladeDiscardEffect());
|
||||
this.addEffect(new TrepanationBladeBoostEffect());
|
||||
}
|
||||
|
||||
public TrepanationBladeAbiltity(final TrepanationBladeAbiltity abiltity) {
|
||||
super(abiltity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TrepanationBladeAbiltity copy() {
|
||||
return new TrepanationBladeAbiltity(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
Permanent equipment = game.getPermanent(this.sourceId);
|
||||
if (equipment != null && equipment.getAttachedTo() != null && event.getType() == GameEvent.EventType.ATTACKER_DECLARED && event.getSourceId().equals(equipment.getAttachedTo())) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getRule() {
|
||||
return "Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.";
|
||||
}
|
||||
}
|
||||
|
||||
class TrepanationBladeDiscardEffect extends OneShotEffect<TrepanationBladeDiscardEffect> {
|
||||
|
||||
public TrepanationBladeDiscardEffect() {
|
||||
super(Outcome.Discard);
|
||||
}
|
||||
|
||||
public TrepanationBladeDiscardEffect(final TrepanationBladeDiscardEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TrepanationBladeDiscardEffect copy() {
|
||||
return new TrepanationBladeDiscardEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent equipment = game.getPermanent(source.getSourceId());
|
||||
if (equipment != null && equipment.getAttachedTo() != null) {
|
||||
Permanent creature = game.getPermanent(equipment.getAttachedTo());
|
||||
if (creature == null) {
|
||||
return false;
|
||||
}
|
||||
UUID defenderId = game.getCombat().getDefendingPlayer(creature.getId());
|
||||
Player player = game.getPlayer(defenderId);
|
||||
if (player == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
CardsImpl cards = new CardsImpl();
|
||||
boolean landFound = false;
|
||||
while (player.getLibrary().size() > 0 && !landFound) {
|
||||
Card card = player.getLibrary().removeFromTop(game);
|
||||
if (card != null) {
|
||||
cards.add(card);
|
||||
card.moveToZone(Zone.GRAVEYARD, source.getId(), game, false);
|
||||
if (card.getCardType().contains(CardType.LAND)) {
|
||||
landFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (creature != null && !cards.isEmpty()) {
|
||||
player.revealCards("Trepanation Blade", cards, game);
|
||||
game.getState().setValue(source.getSourceId().toString() + "_TrepanationBlade", cards.size());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
game.getState().setValue(source.getSourceId().toString() + "_TrepanationBlade", null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class TrepanationBladeBoostEffect extends ContinuousEffectImpl<TrepanationBladeBoostEffect> {
|
||||
|
||||
public TrepanationBladeBoostEffect() {
|
||||
super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
|
||||
}
|
||||
|
||||
public TrepanationBladeBoostEffect(final TrepanationBladeBoostEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TrepanationBladeBoostEffect copy() {
|
||||
return new TrepanationBladeBoostEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Integer amount = (Integer) game.getState().getValue(source.getSourceId().toString() + "_TrepanationBlade");
|
||||
|
||||
Permanent equipment = game.getPermanent(source.getSourceId());
|
||||
if (amount != null && amount > 0 && equipment != null && equipment.getAttachedTo() != null) {
|
||||
Permanent creature = game.getPermanent(equipment.getAttachedTo());
|
||||
if (creature != null) {
|
||||
creature.addPower(amount);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue