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[ISD] Trepanation Blade
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Mage.Sets/src/mage/sets/innistrad/TrepanationBlade.java
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Mage.Sets/src/mage/sets/innistrad/TrepanationBlade.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.innistrad;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Layer;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.SubLayer;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardsImpl;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author North
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*/
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public class TrepanationBlade extends CardImpl<TrepanationBlade> {
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public TrepanationBlade(UUID ownerId) {
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super(ownerId, 235, "Trepanation Blade", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
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this.expansionSetCode = "ISD";
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this.subtype.add("Equipment");
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// Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card.
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// The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
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this.addAbility(new TrepanationBladeAbiltity());
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// Equip {2}
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this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
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}
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public TrepanationBlade(final TrepanationBlade card) {
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super(card);
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}
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@Override
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public TrepanationBlade copy() {
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return new TrepanationBlade(this);
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}
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}
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class TrepanationBladeAbiltity extends TriggeredAbilityImpl<TrepanationBladeAbiltity> {
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public TrepanationBladeAbiltity() {
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super(Zone.BATTLEFIELD, new TrepanationBladeDiscardEffect());
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this.addEffect(new TrepanationBladeBoostEffect());
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}
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public TrepanationBladeAbiltity(final TrepanationBladeAbiltity abiltity) {
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super(abiltity);
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}
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@Override
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public TrepanationBladeAbiltity copy() {
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return new TrepanationBladeAbiltity(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent equipment = game.getPermanent(this.sourceId);
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if (equipment != null && equipment.getAttachedTo() != null && event.getType() == GameEvent.EventType.ATTACKER_DECLARED && event.getSourceId().equals(equipment.getAttachedTo())) {
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.";
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}
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}
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class TrepanationBladeDiscardEffect extends OneShotEffect<TrepanationBladeDiscardEffect> {
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public TrepanationBladeDiscardEffect() {
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super(Outcome.Discard);
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}
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public TrepanationBladeDiscardEffect(final TrepanationBladeDiscardEffect effect) {
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super(effect);
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}
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@Override
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public TrepanationBladeDiscardEffect copy() {
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return new TrepanationBladeDiscardEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent equipment = game.getPermanent(source.getSourceId());
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if (equipment != null && equipment.getAttachedTo() != null) {
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Permanent creature = game.getPermanent(equipment.getAttachedTo());
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if (creature == null) {
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return false;
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}
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UUID defenderId = game.getCombat().getDefendingPlayer(creature.getId());
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Player player = game.getPlayer(defenderId);
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if (player == null) {
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return false;
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}
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CardsImpl cards = new CardsImpl();
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boolean landFound = false;
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while (player.getLibrary().size() > 0 && !landFound) {
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null) {
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cards.add(card);
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card.moveToZone(Zone.GRAVEYARD, source.getId(), game, false);
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if (card.getCardType().contains(CardType.LAND)) {
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landFound = true;
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}
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}
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}
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if (creature != null && !cards.isEmpty()) {
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player.revealCards("Trepanation Blade", cards, game);
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game.getState().setValue(source.getSourceId().toString() + "_TrepanationBlade", cards.size());
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return true;
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}
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}
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game.getState().setValue(source.getSourceId().toString() + "_TrepanationBlade", null);
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return false;
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}
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}
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class TrepanationBladeBoostEffect extends ContinuousEffectImpl<TrepanationBladeBoostEffect> {
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public TrepanationBladeBoostEffect() {
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super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
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}
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public TrepanationBladeBoostEffect(final TrepanationBladeBoostEffect effect) {
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super(effect);
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}
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@Override
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public TrepanationBladeBoostEffect copy() {
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return new TrepanationBladeBoostEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Integer amount = (Integer) game.getState().getValue(source.getSourceId().toString() + "_TrepanationBlade");
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Permanent equipment = game.getPermanent(source.getSourceId());
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if (amount != null && amount > 0 && equipment != null && equipment.getAttachedTo() != null) {
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Permanent creature = game.getPermanent(equipment.getAttachedTo());
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if (creature != null) {
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creature.addPower(amount);
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return true;
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}
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}
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return false;
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}
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}
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