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Merge origin/master
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commit
a063889205
4 changed files with 35 additions and 30 deletions
Mage.Sets/src/mage/cards
Mage/src/main/java/mage
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@ -35,8 +35,9 @@ import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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@ -51,6 +52,7 @@ import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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/**
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@ -127,12 +129,10 @@ class DauntlessBodyguardChooseCreatureEffect extends OneShotEffect {
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}
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}
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class DauntlessBodyguardGainAbilityEffect extends GainAbilityTargetEffect {
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private MageObjectReference mor;
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class DauntlessBodyguardGainAbilityEffect extends OneShotEffect {
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public DauntlessBodyguardGainAbilityEffect() {
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super(IndestructibleAbility.getInstance(), Duration.EndOfTurn);
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super(Outcome.AddAbility);
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this.staticText = "The chosen creature gains indestructible until end of turn";
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}
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@ -147,17 +147,17 @@ class DauntlessBodyguardGainAbilityEffect extends GainAbilityTargetEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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if (mor == null) {
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MageObjectReference mor;
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (sourcePermanent != null) {
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if (sourcePermanent == null) {
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return false;
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}
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mor = (MageObjectReference) game.getState().getValue(sourcePermanent.getId() + "_chosenCreature");
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}
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}
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if (mor != null) {
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Permanent permanent = mor.getPermanent(game);
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if (permanent != null) {
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permanent.addAbility(ability, source.getSourceId(), game, false);
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}
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Permanent chosenPermanent = mor.getPermanent(game);
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if (chosenPermanent != null) {
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ContinuousEffect effect = new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(chosenPermanent, game));
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game.addEffect(effect, source);
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}
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return true;
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}
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@ -33,13 +33,14 @@ import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.common.DamageEverythingEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.common.FilterPlaneswalkerPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.target.common.TargetAnyTarget;
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/**
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*
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@ -56,9 +57,13 @@ public class KarplusanHound extends CardImpl {
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FilterPlaneswalkerPermanent filter = new FilterPlaneswalkerPermanent("a Chandra planeswalker");
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filter.add(new SubtypePredicate(SubType.CHANDRA));
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// Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
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Ability ability = new ConditionalTriggeredAbility(new AttacksTriggeredAbility(new DamageEverythingEffect(2), false), new PermanentsOnTheBattlefieldCondition(filter),
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"if you control a Chandra planeswalker, this creature deals 2 damage to any target");
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Ability ability = new ConditionalTriggeredAbility(
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new AttacksTriggeredAbility(new DamageTargetEffect(2), false),
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new PermanentsOnTheBattlefieldCondition(filter),
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"if you control a Chandra planeswalker, "
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+ "this creature deals 2 damage to any target"
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);
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ability.addTarget(new TargetAnyTarget());
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this.addAbility(ability);
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}
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@ -31,8 +31,6 @@ import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.Game;
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@ -46,6 +44,11 @@ import mage.util.CardUtil;
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*/
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public class UntapLandsEffect extends OneShotEffect {
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private static final FilterLandPermanent filter = new FilterLandPermanent("untapped lands");
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static {
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filter.add(new TappedPredicate());
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}
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private final int amount;
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private final boolean upTo;
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@ -70,15 +73,12 @@ public class UntapLandsEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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TargetLandPermanent target = new TargetLandPermanent(upTo ? 0 : amount, amount, StaticFilters.FILTER_LAND, true);
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int tappedLands = game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game).size();
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TargetLandPermanent target = new TargetLandPermanent(upTo ? 0 : Math.min(tappedLands, amount), amount, filter, true);
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
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// UI Shortcut: Check if any lands are already tapped. If there are equal/fewer than amount, give the option to add those in to be untapped now.
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FilterPermanent filter = new FilterLandPermanent();
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filter.add(new TappedPredicate());
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int tappedLands = game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game).size();
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if (tappedLands <= amount) {
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if (tappedLands <= amount && upTo) {
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if (controller.chooseUse(outcome, "Include your tapped lands to untap?", source, game)) {
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for (Permanent land : game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game)) {
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target.addTarget(land.getId(), source, game);
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@ -2226,7 +2226,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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Player opponent = game.getPlayer(opponentId);
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if (opponent != null && !opponent.hasLost()) {
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logger.debug("player won -> calling opponent lost: " + this.getName() + " opponent: " + opponent.getName());
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opponent.lost(game);
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opponent.lostForced(game);
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}
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}
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// if no more opponents alive, you win and the game ends
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