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Implemented Blaze of Glory

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L_J 2018-02-24 22:00:16 +00:00 committed by GitHub
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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package mage.cards.b;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
import mage.abilities.condition.common.BeforeBlockersAreDeclaredCondition;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.effects.common.combat.CanBlockAdditionalCreatureTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TurnPhase;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.ObjectPlayer;
import mage.filter.predicate.ObjectPlayerPredicate;
import mage.game.Controllable;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author L_J
*/
public class BlazeOfGlory extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature defending player controls");
static {
filter.add(new BlazeOfGloryDefendingPlayerControlsPredicate());
}
public BlazeOfGlory(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{W}");
// Cast Blaze of Glory only during combat before blockers are declared.
this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT, BeforeBlockersAreDeclaredCondition.instance));
// Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
this.getSpellAbility().addTarget(new TargetCreaturePermanent(filter));
this.getSpellAbility().addEffect(new CanBlockAdditionalCreatureTargetEffect(Duration.EndOfTurn, 0));
this.getSpellAbility().addEffect(new BlazeOfGloryRequirementEffect());
}
public BlazeOfGlory(final BlazeOfGlory card) {
super(card);
}
@Override
public BlazeOfGlory copy() {
return new BlazeOfGlory(this);
}
}
class BlazeOfGloryDefendingPlayerControlsPredicate implements ObjectPlayerPredicate<ObjectPlayer<Controllable>> {
@Override
public boolean apply(ObjectPlayer<Controllable> input, Game game) {
return game.getCombat().getPlayerDefenders(game).contains(input.getObject().getControllerId());
}
}
class BlazeOfGloryRequirementEffect extends RequirementEffect {
public BlazeOfGloryRequirementEffect() {
super(Duration.EndOfTurn);
this.staticText = "It blocks each attacking creature this turn if able";
}
public BlazeOfGloryRequirementEffect(final BlazeOfGloryRequirementEffect effect) {
super(effect);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
return permanent.getId().equals(targetPointer.getFirst(game, source));
}
@Override
public boolean mustAttack(Game game) {
return false;
}
@Override
public boolean mustBlock(Game game) {
return true;
}
@Override
public boolean mustBlockAllAttackers(Game game) {
return true;
}
@Override
public BlazeOfGloryRequirementEffect copy() {
return new BlazeOfGloryRequirementEffect(this);
}
}