Merge pull request #517 from shieldal/angus-mackenzie

Add Angus Mackenzie
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LevelX2 2014-08-17 10:52:09 +02:00
commit a2b18c3759

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/*
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package mage.sets.legends;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.PreventAllDamageByAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.PhaseStep;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
/**
*
* @author shieldal
*/
public class AngusMackenzie extends CardImpl {
public AngusMackenzie(UUID ownerId) {
super(ownerId, 257, "Angus Mackenzie", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{G}{W}{U}");
this.expansionSetCode = "LEG";
this.supertype.add("Legendary");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.color.setWhite(true);
this.color.setBlue(true);
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
Ability ability = new ActivateIfConditionActivatedAbility(
Zone.BATTLEFIELD,
new PreventAllDamageByAllEffect(Duration.EndOfTurn, true),
new ManaCostsImpl("{G}{W}{U}"),
BeforeCombatDamageCondition.getInstance()
);
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public AngusMackenzie(final AngusMackenzie card) {
super(card);
}
@Override
public AngusMackenzie copy() {
return new AngusMackenzie(this);
}
}
class BeforeCombatDamageCondition implements Condition {
private static final BeforeCombatDamageCondition fInstance = new BeforeCombatDamageCondition();
public static Condition getInstance() {
return fInstance;
}
@Override
public boolean apply(Game game, Ability source) {
PhaseStep phaseStep = game.getStep().getType();
if(phaseStep.getIndex() < PhaseStep.FIRST_COMBAT_DAMAGE.getIndex()) {
return true;
}
return false;
}
@Override
public String toString() {
return "before the combat damage step";
}
}