1
0
Fork 0
mirror of https://github.com/correl/mage.git synced 2025-04-02 03:18:09 -09:00

Implemented Wood Elemental

This commit is contained in:
L_J 2018-02-21 20:42:50 +00:00 committed by GitHub
parent 3a2fe879dc
commit a61fd3ecd5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -0,0 +1,133 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.w;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author L_J
*/
public class WoodElemental extends CardImpl {
public WoodElemental(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}");
this.subtype.add(SubType.ELEMENTAL);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
this.addAbility(new AsEntersBattlefieldAbility(new WoodElementalEffect()));
// Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new InfoEffect("{this}'s power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield")));
}
public WoodElemental(final WoodElemental card) {
super(card);
}
@Override
public WoodElemental copy() {
return new WoodElemental(this);
}
}
class WoodElementalEffect extends OneShotEffect {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("untapped Forests you control");
static {
filter.add(Predicates.not(new TappedPredicate()));
filter.add(new SubtypePredicate(SubType.FOREST));
}
public WoodElementalEffect() {
super(Outcome.Sacrifice);
staticText = "sacrifice any number of untapped Forests";
}
public WoodElementalEffect(final WoodElementalEffect effect) {
super(effect);
}
@Override
public WoodElementalEffect copy() {
return new WoodElementalEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Card sourceCard = game.getCard(source.getSourceId());
if (controller != null && sourceCard != null) {
Target target = new TargetControlledPermanent(0, Integer.MAX_VALUE, filter, true);
if (target.canChoose(source.getSourceId(), source.getControllerId(), game)
&& controller.chooseTarget(Outcome.Detriment, target, source, game)) {
if (!target.getTargets().isEmpty()) {
int sacrificedForests = target.getTargets().size();
game.informPlayers(controller.getLogName() + " sacrifices " + sacrificedForests + " untapped Forests for " + sourceCard.getLogName());
for (UUID targetId : target.getTargets()) {
Permanent targetPermanent = game.getPermanent(targetId);
if (targetPermanent != null) {
targetPermanent.sacrifice(source.getSourceId(), game);
}
}
game.addEffect(new SetPowerToughnessSourceEffect(sacrificedForests, sacrificedForests, Duration.WhileOnBattlefield, SubLayer.SetPT_7b), source);
return true;
}
}
}
return false;
}
}