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Implemented Wood Elemental
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Mage.Sets/src/mage/cards/w/WoodElemental.java
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133
Mage.Sets/src/mage/cards/w/WoodElemental.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.w;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author L_J
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*/
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public class WoodElemental extends CardImpl {
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public WoodElemental(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}");
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this.subtype.add(SubType.ELEMENTAL);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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// As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
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this.addAbility(new AsEntersBattlefieldAbility(new WoodElementalEffect()));
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// Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new InfoEffect("{this}'s power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield")));
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}
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public WoodElemental(final WoodElemental card) {
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super(card);
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}
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@Override
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public WoodElemental copy() {
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return new WoodElemental(this);
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}
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}
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class WoodElementalEffect extends OneShotEffect {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("untapped Forests you control");
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static {
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filter.add(Predicates.not(new TappedPredicate()));
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filter.add(new SubtypePredicate(SubType.FOREST));
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}
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public WoodElementalEffect() {
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super(Outcome.Sacrifice);
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staticText = "sacrifice any number of untapped Forests";
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}
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public WoodElementalEffect(final WoodElementalEffect effect) {
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super(effect);
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}
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@Override
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public WoodElementalEffect copy() {
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return new WoodElementalEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Card sourceCard = game.getCard(source.getSourceId());
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if (controller != null && sourceCard != null) {
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Target target = new TargetControlledPermanent(0, Integer.MAX_VALUE, filter, true);
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)
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&& controller.chooseTarget(Outcome.Detriment, target, source, game)) {
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if (!target.getTargets().isEmpty()) {
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int sacrificedForests = target.getTargets().size();
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game.informPlayers(controller.getLogName() + " sacrifices " + sacrificedForests + " untapped Forests for " + sourceCard.getLogName());
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for (UUID targetId : target.getTargets()) {
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Permanent targetPermanent = game.getPermanent(targetId);
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if (targetPermanent != null) {
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targetPermanent.sacrifice(source.getSourceId(), game);
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}
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}
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game.addEffect(new SetPowerToughnessSourceEffect(sacrificedForests, sacrificedForests, Duration.WhileOnBattlefield, SubLayer.SetPT_7b), source);
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return true;
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}
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}
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}
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return false;
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}
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}
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