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Tests: added test for Intet, the Dreamer and split cards;
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package org.mage.test.cards.asthough;
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import mage.cards.Card;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class IntetTheDreamerTest extends CardTestPlayerBase {
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@Test
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public void test_SplitCard() {
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skipInitShuffling();
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// Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile
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// the top card of your library face down.
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// You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
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// You may look at that card for as long as it remains exiled.
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addCard(Zone.BATTLEFIELD, playerA, "Intet, the Dreamer"); // 6/6
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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//
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// Wax {G}
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// Target creature gets +2/+2 until end of turn.
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addCard(Zone.LIBRARY, playerA, "Wax // Wane", 1); // instant, split card
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// attack and trigger an exile effect
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attack(1, playerA, "Intet, the Dreamer");
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setChoice(playerA, true); // pay and exile face down
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waitStackResolved(1, PhaseStep.COMBAT_DAMAGE);
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checkExileCount("after exile", 1, PhaseStep.COMBAT_DAMAGE, playerA, "Wax // Wane", 1); // face down for owner looks like a normal card
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runCode("after exile", 1, PhaseStep.COMBAT_DAMAGE, playerA, (info, player, game) -> {
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Assert.assertEquals("must have 1 card in exile", 1, game.getExile().getAllCards(game).size());
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Card card = game.getExile().getAllCards(game).get(0);
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Assert.assertTrue("must be face down in exile", card.isFaceDown(game));
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});
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// free cast and boost intet
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castSpell(1, PhaseStep.COMBAT_DAMAGE, playerA, "Wax", "Intet, the Dreamer");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPowerToughness(playerA, "Intet, the Dreamer", 6 + 2, 6 + 2); // boost from Wax
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}
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}
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