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Mindblaze
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Mage.Sets/src/mage/sets/championsofkamigawa/Mindblaze.java
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Mage.Sets/src/mage/sets/championsofkamigawa/Mindblaze.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.championsofkamigawa;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.choices.Choice;
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import mage.choices.ChoiceImpl;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.sets.Sets;
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import mage.target.TargetPlayer;
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import javax.smartcardio.CardChannel;
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/**
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*
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* @author Loki
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* TODO: add normal chooser for int
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*/
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public class Mindblaze extends CardImpl<Mindblaze> {
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public Mindblaze (UUID ownerId) {
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super(ownerId, 180, "Mindblaze", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{5}{R}");
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this.expansionSetCode = "CHK";
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this.color.setRed(true);
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this.getSpellAbility().addEffect(new MindblazeEffect());
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this.getSpellAbility().addTarget(new TargetPlayer());
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}
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public Mindblaze (final Mindblaze card) {
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super(card);
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}
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@Override
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public Mindblaze copy() {
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return new Mindblaze(this);
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}
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}
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class MindblazeEffect extends OneShotEffect<MindblazeEffect> {
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MindblazeEffect() {
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super(Constants.Outcome.Damage);
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}
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MindblazeEffect(final MindblazeEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(targetPointer.getFirst(source));
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Player playerControls = game.getPlayer(source.getControllerId());
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if (player != null && playerControls != null) {
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Choice cardChoice = new ChoiceImpl();
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cardChoice.setChoices(Sets.getCardNames());
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cardChoice.clearChoice();
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Choice numberChoice = new ChoiceImpl();
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numberChoice.setMessage("Choose a number greater than 0");
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HashSet<String> numbers = new HashSet<String>();
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for (int i = 1; i <= 4; i++) {
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numbers.add(Integer.toString(i));
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}
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numberChoice.setChoices(numbers);
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playerControls.choose(Constants.Outcome.Neutral, cardChoice, game);
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playerControls.choose(Constants.Outcome.Neutral, numberChoice, game);
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Cards cards = new CardsImpl();
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cards.addAll(player.getLibrary().getCards(game));
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playerControls.revealCards("Library", cards, game);
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FilterCard filter = new FilterCard();
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filter.getName().add(cardChoice.getChoice());
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int count = Integer.parseInt(numberChoice.getChoice());
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if (player.getLibrary().count(filter, game) == count) {
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player.damage(8, source.getSourceId(), game.copy(), false, true);
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}
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player.shuffleLibrary(game);
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}
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return false;
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}
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@Override
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public MindblazeEffect copy() {
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return new MindblazeEffect(this);
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}
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@Override
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public String getText(Ability source) {
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return "Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library";
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}
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}
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