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[TMP] Fix Dracoplasm replacing its Enters the Battlefield effect entirely
Replacement effects should only return true if they are replacing the entire effect. Because it just modifies the ETB, it needs to always return false.
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@ -119,6 +119,6 @@ class DracoplasmEffect extends ReplacementEffectImpl {
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}
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}
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ContinuousEffect effect = new SetBasePowerToughnessSourceEffect(power, toughness, Duration.Custom, SubLayer.SetPT_7b);
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ContinuousEffect effect = new SetBasePowerToughnessSourceEffect(power, toughness, Duration.Custom, SubLayer.SetPT_7b);
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game.addEffect(effect, source);
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game.addEffect(effect, source);
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return true;
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return false;
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}
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}
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}
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}
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