[TMP] Fix Dracoplasm replacing its Enters the Battlefield effect entirely

Replacement effects should only return true if they are replacing the entire effect. Because it just modifies the ETB, it needs to always return false.
This commit is contained in:
Grath 2023-03-06 10:57:05 -05:00
parent 6102ccee53
commit a930420a78

View file

@ -119,6 +119,6 @@ class DracoplasmEffect extends ReplacementEffectImpl {
}
ContinuousEffect effect = new SetBasePowerToughnessSourceEffect(power, toughness, Duration.Custom, SubLayer.SetPT_7b);
game.addEffect(effect, source);
return true;
return false;
}
}