* Banisher Priest - Fixed a bug that the leaves battlefield event of Banisher Priest was triggered if the return from the exiled creature had a dies or leaves triggered ability on creatures.

This commit is contained in:
LevelX2 2014-03-15 17:47:18 +01:00
parent 577b431029
commit a98d7eaffb
2 changed files with 60 additions and 32 deletions

View file

@ -31,6 +31,7 @@ import java.util.LinkedList;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
@ -40,7 +41,6 @@ import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
@ -50,7 +50,6 @@ import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.watchers.WatcherImpl;
/**
*
@ -77,7 +76,9 @@ public class BanisherPriest extends CardImpl<BanisherPriest> {
Ability ability = new EntersBattlefieldTriggeredAbility(new BanisherPriestExileEffect());
ability.addTarget(new TargetCreaturePermanent(filter, true));
this.addAbility(ability);
this.addWatcher(new BanisherPriestWatcher());
// Implemented as triggered effect that doesn't uses the stack (implementation with watcher does not work correctly because if the returned creature
// has a DiesTriggeredAll ability it triggers for the dying Banish Priest, what shouldn't happen)
this.addAbility(new BanisherPriestReturnExiledAbility());
}
@ -113,49 +114,77 @@ class BanisherPriestExileEffect extends OneShotEffect<BanisherPriestExileEffect>
// If Banisher Priest leaves the battlefield before its triggered ability resolves,
// the target creature won't be exiled.
if (permanent != null) {
new ExileTargetEffect(source.getSourceId(), permanent.getName()).apply(game, source);
return new ExileTargetEffect(source.getSourceId(), permanent.getName()).apply(game, source);
}
return false;
}
}
class BanisherPriestWatcher extends WatcherImpl<BanisherPriestWatcher> {
/**
* Returns the exiled card as Banisher Priest leaves battlefield
* Uses no stack
* @author LevelX2
*/
BanisherPriestWatcher() {
super("BattlefieldLeft", WatcherScope.CARD);
class BanisherPriestReturnExiledAbility extends TriggeredAbilityImpl<BanisherPriestReturnExiledAbility> {
public BanisherPriestReturnExiledAbility() {
super(Zone.BATTLEFIELD, new ReturnExiledCreatureEffect());
this.usesStack = false;
this.setRuleVisible(false);
}
BanisherPriestWatcher(final BanisherPriestWatcher watcher) {
super(watcher);
public BanisherPriestReturnExiledAbility(final BanisherPriestReturnExiledAbility ability) {
super(ability);
}
@Override
public void watch(GameEvent event, Game game) {
public BanisherPriestReturnExiledAbility copy() {
return new BanisherPriestReturnExiledAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(this.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
ExileZone exile = game.getExile().getExileZone(this.getSourceId());
Card sourceCard = game.getCard(this.getSourceId());
return true;
}
}
return false;
}
}
class ReturnExiledCreatureEffect extends OneShotEffect<ReturnExiledCreatureEffect> {
public ReturnExiledCreatureEffect() {
super(Outcome.Benefit);
this.staticText = "Return exiled creature";
}
public ReturnExiledCreatureEffect(final ReturnExiledCreatureEffect effect) {
super(effect);
}
@Override
public ReturnExiledCreatureEffect copy() {
return new ReturnExiledCreatureEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ExileZone exile = game.getExile().getExileZone(source.getSourceId());
Card sourceCard = game.getCard(source.getSourceId());
if (exile != null && sourceCard != null) {
LinkedList<UUID> cards = new LinkedList<>(exile);
for (UUID cardId : cards) {
Card card = game.getCard(cardId);
card.moveToZone(Zone.BATTLEFIELD, this.getSourceId(), game, false);
game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(card.getName()).append(" was returned to battlefield from exile").toString());
card.moveToZone(Zone.BATTLEFIELD, source.getSourceId(), game, false);
game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(card.getName()).append(" returns to battlefield from exile").toString());
}
exile.clear();
return true;
}
}
}
}
@Override
public void reset() {
//don't reset condition each turn - only when this leaves the battlefield
}
@Override
public BanisherPriestWatcher copy() {
return new BanisherPriestWatcher(this);
return false;
}
}

View file

@ -30,7 +30,6 @@ package mage.sets.theros;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.DiesCreatureTriggeredAbility;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.ScryEffect;