mirror of
https://github.com/correl/mage.git
synced 2024-12-24 11:50:45 +00:00
fixed Brudiclad, Telchor Engineer not granting itself haste if it's a token
This commit is contained in:
parent
5a9b73e4e6
commit
aa24b8047d
1 changed files with 1 additions and 1 deletions
|
@ -43,7 +43,7 @@ public final class BrudicladTelchorEngineer extends CardImpl {
|
|||
this.toughness = new MageInt(4);
|
||||
|
||||
// Creature tokens you control have haste.
|
||||
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, true)));
|
||||
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));
|
||||
|
||||
// At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
|
||||
this.addAbility(new BeginningOfCombatTriggeredAbility(new BrudicladTelchorEngineerEffect(), TargetController.YOU, false));
|
||||
|
|
Loading…
Reference in a new issue