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fixed Brudiclad, Telchor Engineer not granting itself haste if it's a token
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1 changed files with 1 additions and 1 deletions
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@ -43,7 +43,7 @@ public final class BrudicladTelchorEngineer extends CardImpl {
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this.toughness = new MageInt(4);
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this.toughness = new MageInt(4);
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// Creature tokens you control have haste.
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// Creature tokens you control have haste.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, true)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));
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// At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
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// At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
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this.addAbility(new BeginningOfCombatTriggeredAbility(new BrudicladTelchorEngineerEffect(), TargetController.YOU, false));
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this.addAbility(new BeginningOfCombatTriggeredAbility(new BrudicladTelchorEngineerEffect(), TargetController.YOU, false));
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