fixed Brudiclad, Telchor Engineer not granting itself haste if it's a token

This commit is contained in:
Evan Kranzler 2020-04-25 20:13:36 -04:00
parent 5a9b73e4e6
commit aa24b8047d

View file

@ -43,7 +43,7 @@ public final class BrudicladTelchorEngineer extends CardImpl {
this.toughness = new MageInt(4); this.toughness = new MageInt(4);
// Creature tokens you control have haste. // Creature tokens you control have haste.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, true))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));
// At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. // At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
this.addAbility(new BeginningOfCombatTriggeredAbility(new BrudicladTelchorEngineerEffect(), TargetController.YOU, false)); this.addAbility(new BeginningOfCombatTriggeredAbility(new BrudicladTelchorEngineerEffect(), TargetController.YOU, false));