Fixed bug #223 Predator's Rapport only gains life equal to creature's power.

This commit is contained in:
LevelX2 2013-05-22 13:06:21 +02:00
parent ea1fce8cd5
commit ac5c91763b

View file

@ -53,7 +53,7 @@ public class PredatorsRapport extends CardImpl<PredatorsRapport> {
this.color.setGreen(true);
// Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Effect effect = new GainLifeEffect(new TargetPermanentPowerToughnessCount());
Effect effect = new GainLifeEffect(new TargetPermanentPowerPlusToughnessCount());
effect.setText("Choose target creature you control. You gain life equal to that creature's power plus its toughness");
this.getSpellAbility().addEffect(effect);
this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
@ -69,7 +69,7 @@ public class PredatorsRapport extends CardImpl<PredatorsRapport> {
}
}
class TargetPermanentPowerToughnessCount implements DynamicValue {
class TargetPermanentPowerPlusToughnessCount implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility) {
@ -82,7 +82,7 @@ class TargetPermanentPowerToughnessCount implements DynamicValue {
@Override
public DynamicValue copy() {
return new TargetPermanentPowerCount();
return new TargetPermanentPowerPlusToughnessCount();
}
@Override