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* Smokestack - Fixed that the sacrifice was wrongly handled targeted.
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@ -96,7 +96,7 @@ class SmokestackEffect extends OneShotEffect {
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int count = sourcePermanent.getCounters(game).getCount("Soot");
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if (count > 0) {
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int amount = Math.min(count, game.getBattlefield().countAll(new FilterControlledPermanent(), activePlayer.getId(), game));
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Target target = new TargetControlledPermanent(amount, amount, new FilterControlledPermanent(), false);
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Target target = new TargetControlledPermanent(amount, amount, new FilterControlledPermanent(), true);
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//A spell or ability could have removed the only legal target this player
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//had, if thats the case this ability should fizzle.
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if (target.canChoose(activePlayer.getId(), game)) {
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