mirror of
https://github.com/correl/mage.git
synced 2024-12-26 11:09:27 +00:00
[ZNR] fixed Moraug, Fury of Akoum always creating extra attack step after postcombat main
This commit is contained in:
parent
aff7d90953
commit
aed3b94fc6
1 changed files with 1 additions and 1 deletions
|
@ -118,7 +118,7 @@ class MoraugFuryOfAkoumCombatEffect extends OneShotEffect {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(Game game, Ability source) {
|
public boolean apply(Game game, Ability source) {
|
||||||
TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false);
|
TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, game.getPhase().getType(), false);
|
||||||
game.getState().getTurnMods().add(combat);
|
game.getState().getTurnMods().add(combat);
|
||||||
MoraugFuryOfAkoumDelayedTriggeredAbility delayedTriggeredAbility = new MoraugFuryOfAkoumDelayedTriggeredAbility();
|
MoraugFuryOfAkoumDelayedTriggeredAbility delayedTriggeredAbility = new MoraugFuryOfAkoumDelayedTriggeredAbility();
|
||||||
delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
|
delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
|
||||||
|
|
Loading…
Reference in a new issue