[ZNR] fixed Moraug, Fury of Akoum always creating extra attack step after postcombat main

This commit is contained in:
Evan Kranzler 2020-09-17 10:00:04 -04:00
parent aff7d90953
commit aed3b94fc6

View file

@ -118,7 +118,7 @@ class MoraugFuryOfAkoumCombatEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false); TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, game.getPhase().getType(), false);
game.getState().getTurnMods().add(combat); game.getState().getTurnMods().add(combat);
MoraugFuryOfAkoumDelayedTriggeredAbility delayedTriggeredAbility = new MoraugFuryOfAkoumDelayedTriggeredAbility(); MoraugFuryOfAkoumDelayedTriggeredAbility delayedTriggeredAbility = new MoraugFuryOfAkoumDelayedTriggeredAbility();
delayedTriggeredAbility.setConnectedTurnMod(combat.getId()); delayedTriggeredAbility.setConnectedTurnMod(combat.getId());