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[ZNR] fixed Moraug, Fury of Akoum always creating extra attack step after postcombat main
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@ -118,7 +118,7 @@ class MoraugFuryOfAkoumCombatEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false);
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TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, game.getPhase().getType(), false);
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game.getState().getTurnMods().add(combat);
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MoraugFuryOfAkoumDelayedTriggeredAbility delayedTriggeredAbility = new MoraugFuryOfAkoumDelayedTriggeredAbility();
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delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
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