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* Fixed bug of Bronzehide Lion.
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parent
2b01ec156e
commit
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1 changed files with 7 additions and 7 deletions
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@ -1,5 +1,7 @@
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package mage.cards.b;
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package mage.cards.b;
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import java.util.ArrayList;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.MageObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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@ -23,9 +25,6 @@ import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import java.util.ArrayList;
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import java.util.UUID;
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/**
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/**
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* @author LevelX2, TheElk801
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* @author LevelX2, TheElk801
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*/
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*/
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@ -63,8 +62,8 @@ class BronzehideLionReturnEffect extends OneShotEffect {
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BronzehideLionReturnEffect() {
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BronzehideLionReturnEffect() {
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super(Outcome.PutCardInPlay);
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super(Outcome.PutCardInPlay);
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this.staticText = "return it to the battlefield. It's an Aura enchantment with enchant creature you control " +
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this.staticText = "return it to the battlefield. It's an Aura enchantment with enchant creature you control "
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"and \"{G}{W}: Enchanted creature gains indestructible until end of turn,\" and it loses all other abilities.";
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+ "and \"{G}{W}: Enchanted creature gains indestructible until end of turn,\" and it loses all other abilities.";
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}
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}
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private BronzehideLionReturnEffect(final BronzehideLionReturnEffect effect) {
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private BronzehideLionReturnEffect(final BronzehideLionReturnEffect effect) {
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@ -107,9 +106,9 @@ class BronzehideLionReturnEffect extends OneShotEffect {
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class BronzehideLionContinuousEffect extends ContinuousEffectImpl {
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class BronzehideLionContinuousEffect extends ContinuousEffectImpl {
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private int zoneChangeCounter;
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private final int zoneChangeCounter;
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private final Ability activatedAbility = new SimpleActivatedAbility(new GainAbilityAttachedEffect(
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private final Ability activatedAbility = new SimpleActivatedAbility(new GainAbilityAttachedEffect(
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IndestructibleAbility.getInstance(), AttachmentType.AURA, Duration.EndOfTurn
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IndestructibleAbility.getInstance(), AttachmentType.AURA, Duration.WhileOnBattlefield
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), new ManaCostsImpl("{G}{W}"));
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), new ManaCostsImpl("{G}{W}"));
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BronzehideLionContinuousEffect(int zoneChangeCounter) {
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BronzehideLionContinuousEffect(int zoneChangeCounter) {
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@ -168,6 +167,7 @@ class BronzehideLionContinuousEffect extends ContinuousEffectImpl {
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lion.addAbility(new EnchantAbility(auraTarget.getTargetName()));
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lion.addAbility(new EnchantAbility(auraTarget.getTargetName()));
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// add the activated ability
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// add the activated ability
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activatedAbility.setControllerId(source.getControllerId());
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lion.addAbility(activatedAbility);
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lion.addAbility(activatedAbility);
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}
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}
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return true;
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return true;
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