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Added Trough the Breaches and Tide of War.
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3 changed files with 300 additions and 6 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.championsofkamigawa;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.SacrificeTargetEffect;
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import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.SpliceOntoArcaneAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author LevelX2
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*/
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public class ThroughTheBreach extends CardImpl<ThroughTheBreach> {
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public ThroughTheBreach(UUID ownerId) {
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super(ownerId, 193, "Through the Breach", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{4}{R}");
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this.expansionSetCode = "CHK";
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this.subtype.add("Arcane");
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this.color.setRed(true);
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// You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
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this.getSpellAbility().addEffect(new ThroughTheBreachEffect());
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// Splice onto Arcane {2}{R}{R}
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this.addAbility(new SpliceOntoArcaneAbility(new ManaCostsImpl("{2}{R}{R}")));
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}
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public ThroughTheBreach(final ThroughTheBreach card) {
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super(card);
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}
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@Override
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public ThroughTheBreach copy() {
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return new ThroughTheBreach(this);
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}
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}
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class ThroughTheBreachEffect extends OneShotEffect<ThroughTheBreachEffect> {
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private static final String choiceText = "Put a creature card from your hand onto the battlefield?";
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public ThroughTheBreachEffect() {
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super(Outcome.Benefit);
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this.staticText = "You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step";
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}
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public ThroughTheBreachEffect(final ThroughTheBreachEffect effect) {
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super(effect);
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}
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@Override
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public ThroughTheBreachEffect copy() {
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return new ThroughTheBreachEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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if (player.chooseUse(Outcome.PutCreatureInPlay, choiceText, game)) {
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TargetCardInHand target = new TargetCardInHand(new FilterCreatureCard());
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if (player.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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if (card.putOntoBattlefield(game, Zone.HAND, source.getId(), source.getControllerId())) {
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Permanent permanent = game.getPermanent(card.getId());
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ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield);
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effect.setTargetPointer(new FixedTarget(permanent.getId()));
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game.addEffect(effect, source);
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SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice boosted " + card.getName());
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sacrificeEffect.setTargetPointer(new FixedTarget(card.getId()));
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DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
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delayedAbility.setSourceId(source.getSourceId());
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delayedAbility.setControllerId(source.getControllerId());
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game.addDelayedTriggeredAbility(delayedAbility);
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}
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return true;
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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159
Mage.Sets/src/mage/sets/championsofkamigawa/TideOfWar.java
Normal file
159
Mage.Sets/src/mage/sets/championsofkamigawa/TideOfWar.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.championsofkamigawa;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class TideOfWar extends CardImpl<TideOfWar> {
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public TideOfWar(UUID ownerId) {
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super(ownerId, 194, "Tide of War", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{R}{R}");
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this.expansionSetCode = "CHK";
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this.color.setRed(true);
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// Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
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this.addAbility(new BlocksTriggeredAbility(new TideOfWarEffect(), false));
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}
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public TideOfWar(final TideOfWar card) {
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super(card);
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}
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@Override
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public TideOfWar copy() {
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return new TideOfWar(this);
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}
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}
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class BlocksTriggeredAbility extends TriggeredAbilityImpl<BlocksTriggeredAbility> {
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public BlocksTriggeredAbility(Effect effect, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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}
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public BlocksTriggeredAbility(final BlocksTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.DECLARED_BLOCKERS) {
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for (CombatGroup combatGroup: game.getCombat().getGroups()) {
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if (!combatGroup.getBlockers().isEmpty()) {
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever one or more creatures block, " + super.getRule();
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}
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@Override
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public BlocksTriggeredAbility copy() {
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return new BlocksTriggeredAbility(this);
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}
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}
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class TideOfWarEffect extends OneShotEffect<TideOfWarEffect> {
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public TideOfWarEffect() {
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super(Outcome.Benefit);
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this.staticText = "flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller";
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}
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public TideOfWarEffect(final TideOfWarEffect effect) {
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super(effect);
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}
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@Override
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public TideOfWarEffect copy() {
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return new TideOfWarEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Set<UUID> toSacrifice = new HashSet<UUID>();
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if (controller.flipCoin(game)) {
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// each blocking creature is sacrificed by its controller
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for (CombatGroup combatGroup: game.getCombat().getGroups()) {
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for (UUID blockerId: combatGroup.getBlockers()) {
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toSacrifice.add(blockerId);
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}
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}
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} else {
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// each blocked creature is sacrificed by its controller
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for (CombatGroup combatGroup: game.getCombat().getGroups()) {
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if (!combatGroup.getBlockers().isEmpty()) {
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for (UUID attackerId: combatGroup.getAttackers()) {
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toSacrifice.add(attackerId);
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}
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}
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}
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}
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for(UUID creatureId: toSacrifice) {
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Permanent creature = game.getPermanent(creatureId);
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if (creature != null) {
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creature.sacrifice(source.getSourceId(), game);
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Player player = game.getPlayer(creature.getControllerId());
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if (player != null) {
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game.informPlayers(new StringBuilder(player.getName()).append(" sacrifices ").append(creature.getName()).toString());
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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@ -77,13 +77,17 @@ public class RemoveVariableCountersSourceCost extends CostImpl<RemoveVariableCou
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
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Permanent permanent = game.getPermanent(sourceId);
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if (permanent != null) {
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Player player = game.getPlayer(permanent.getControllerId());
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if (player != null) {
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this.amountPaid = player.getAmount(minimalCountersToPay, permanent.getCounters().getCount(name), "Choose X counters to remove", game);
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if (this.amountPaid >= minimalCountersToPay) {
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permanent.removeCounters(name, amountPaid, game);
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this.paid = true;
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}
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game.informPlayers(player.getName() + " removes " + this.amountPaid + " " + name + " counter from " + permanent.getName());
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game.informPlayers(new StringBuilder(player.getName()).append(" removes ").append(this.amountPaid).append(" ").append(name).append(" counter from ").append(permanent.getName()).toString());
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}
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}
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return paid;
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}
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