- FRF card. Mob Rule.

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Jeff 2015-01-15 17:04:50 -06:00
parent 0745fbb153
commit b36452d384

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/*
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package mage.sets.fatereforged;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.filter.Filter.ComparisonType;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.PowerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author jeffwadsworth
*/
public class MobRule extends CardImpl {
public MobRule(UUID ownerId) {
super(ownerId, 109, "Mob Rule", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{R}{R}");
this.expansionSetCode = "FRF";
// Choose one
// Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
this.getSpellAbility().addEffect(new MobRuleEffect(ComparisonType.GreaterThan, 3));
// Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Mode mode = new Mode();
mode.getEffects().add(new MobRuleEffect(ComparisonType.LessThan, 4));
this.getSpellAbility().addMode(mode);
}
public MobRule(final MobRule card) {
super(card);
}
@Override
public MobRule copy() {
return new MobRule(this);
}
}
class MobRuleEffect extends OneShotEffect {
ComparisonType type = null;
int power = 0;
public MobRuleEffect(ComparisonType type, int power) {
super(Outcome.GainControl);
this.type = type;
this.power = power;
if (type == ComparisonType.GreaterThan) {
this.staticText = "Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn";
} else {
this.staticText = "Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn";
}
}
public MobRuleEffect(final MobRuleEffect effect) {
super(effect);
this.type = effect.type;
this.power = effect.power;
}
@Override
public MobRuleEffect copy() {
return new MobRuleEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
boolean applied = false;
FilterCreaturePermanent filter = new FilterCreaturePermanent();
filter.add(new PowerPredicate(type, power));
List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(filter, game);
for (Permanent creature : creatures) {
ContinuousEffect effect = new MobRuleControlAllEffect(source.getControllerId());
effect.setTargetPointer(new FixedTarget(creature.getId()));
game.addEffect(effect, source);
applied = true;
}
for (Permanent creature : creatures) {
creature.untap(game);
applied = true;
}
for (Permanent creature : creatures) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(creature.getId()));
game.addEffect(effect, source);
applied = true;
}
return applied;
}
}
class MobRuleControlAllEffect extends ContinuousEffectImpl {
private final UUID controllerId;
public MobRuleControlAllEffect(UUID controllerId) {
super(Duration.EndOfTurn, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
this.controllerId = controllerId;
}
public MobRuleControlAllEffect(final MobRuleControlAllEffect effect) {
super(effect);
this.controllerId = effect.controllerId;
}
@Override
public MobRuleControlAllEffect copy() {
return new MobRuleControlAllEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent creature = game.getPermanent(targetPointer.getFirst(game, source));
if (creature != null && controllerId != null) {
return creature.changeControllerId(controllerId, game);
}
return false;
}
}