[LEA] reworked Aspect of Wolf, fixed text (fixes #8064)

This commit is contained in:
Evan Kranzler 2021-07-28 09:06:02 -04:00
parent 65109a22b3
commit b53c3a3004

View file

@ -1,7 +1,5 @@
package mage.cards.a;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
@ -11,24 +9,27 @@ import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterLandPermanent;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author KholdFuzion
import java.util.UUID;
/**
* @author KholdFuzion
*/
public final class AspectOfWolf extends CardImpl {
public AspectOfWolf(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{G}");
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
this.subtype.add(SubType.AURA);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
@ -36,7 +37,10 @@ public final class AspectOfWolf extends CardImpl {
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(new HalfForestsDownCount(), new HalfForestsUpCount(), Duration.WhileOnBattlefield)));
this.addAbility(new SimpleStaticAbility(new BoostEnchantedEffect(
AspectOfWolfValue.UP, AspectOfWolfValue.DOWN, Duration.WhileOnBattlefield
).setText("enchanted creature gets +X/+Y, where X is half the number of Forests you control, " +
"rounded down, and Y is half the number of Forests you control, rounded up")));
}
private AspectOfWolf(final AspectOfWolf card) {
@ -49,61 +53,36 @@ public final class AspectOfWolf extends CardImpl {
}
}
class HalfForestsDownCount implements DynamicValue {
enum AspectOfWolfValue implements DynamicValue {
UP(true), DOWN(false);
private static final FilterLandPermanent filter = new FilterLandPermanent();
private static final FilterPermanent filter = new FilterControlledPermanent(SubType.FOREST);
private final boolean up;
static {
filter.add(SubType.FOREST.getPredicate());
AspectOfWolfValue(boolean up) {
this.up = up;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
return game.getBattlefield().countAll(filter, sourceAbility.getControllerId(), game) / 2;
int forestCount = game.getBattlefield().count(
filter, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game
);
return forestCount / 2 + (up ? forestCount % 2 : 0);
}
@Override
public HalfForestsDownCount copy() {
return new HalfForestsDownCount();
public AspectOfWolfValue copy() {
return this;
}
@Override
public String toString() {
return "X";
return up ? "X" : "Y";
}
@Override
public String getMessage() {
return "half the number of Forests you control, rounded down";
}
}
class HalfForestsUpCount implements DynamicValue {
private static final FilterLandPermanent filter = new FilterLandPermanent();
static {
filter.add(SubType.FOREST.getPredicate());
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
int amount = (int) Math.ceil(game.getBattlefield().countAll(filter, sourceAbility.getControllerId(), game) / 2f);
return amount;
}
@Override
public HalfForestsUpCount copy() {
return new HalfForestsUpCount();
}
@Override
public String toString() {
return "Y";
}
@Override
public String getMessage() {
return "half the number of Forests you control, rounded up";
return "half the number of Forests you control, rounded " + (up ? "up" : "down");
}
}