[VOW] Implemented Serpentine Ambush

This commit is contained in:
Evan Kranzler 2021-11-06 22:03:24 -04:00
parent 86277a72e3
commit b6ab7dbaac
2 changed files with 96 additions and 0 deletions

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@ -0,0 +1,95 @@
package mage.cards.s;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SerpentineAmbush extends CardImpl {
public SerpentineAmbush(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{U}");
// Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
this.getSpellAbility().addEffect(new SerpentineAmbushEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
private SerpentineAmbush(final SerpentineAmbush card) {
super(card);
}
@Override
public SerpentineAmbush copy() {
return new SerpentineAmbush(this);
}
}
class SerpentineAmbushEffect extends ContinuousEffectImpl {
SerpentineAmbushEffect() {
super(Duration.EndOfTurn, Outcome.Benefit);
staticText = "until end of turn, target creature becomes " +
"a blue Serpent with base power and toughness 5/5";
}
private SerpentineAmbushEffect(final SerpentineAmbushEffect effect) {
super(effect);
}
@Override
public SerpentineAmbushEffect copy() {
return new SerpentineAmbushEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent == null) {
discard();
return false;
}
switch (layer) {
case TypeChangingEffects_4:
permanent.removeAllCreatureTypes(game);
permanent.addSubType(game, SubType.SERPENT);
return true;
case ColorChangingEffects_5:
permanent.getColor(game).setColor(ObjectColor.BLUE);
return true;
case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(5);
permanent.getToughness().setValue(5);
return true;
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
switch (layer) {
case TypeChangingEffects_4:
case ColorChangingEffects_5:
case PTChangingEffects_7:
return true;
}
return false;
}
}

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@ -225,6 +225,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
cards.add(new SetCardInfo("Sawblade Slinger", 217, Rarity.UNCOMMON, mage.cards.s.SawbladeSlinger.class)); cards.add(new SetCardInfo("Sawblade Slinger", 217, Rarity.UNCOMMON, mage.cards.s.SawbladeSlinger.class));
cards.add(new SetCardInfo("Scattered Thoughts", 74, Rarity.COMMON, mage.cards.s.ScatteredThoughts.class)); cards.add(new SetCardInfo("Scattered Thoughts", 74, Rarity.COMMON, mage.cards.s.ScatteredThoughts.class));
cards.add(new SetCardInfo("Selhoff Entomber", 76, Rarity.COMMON, mage.cards.s.SelhoffEntomber.class)); cards.add(new SetCardInfo("Selhoff Entomber", 76, Rarity.COMMON, mage.cards.s.SelhoffEntomber.class));
cards.add(new SetCardInfo("Serpentine Ambush", 77, Rarity.COMMON, mage.cards.s.SerpentineAmbush.class));
cards.add(new SetCardInfo("Shattered Sanctum", 264, Rarity.RARE, mage.cards.s.ShatteredSanctum.class)); cards.add(new SetCardInfo("Shattered Sanctum", 264, Rarity.RARE, mage.cards.s.ShatteredSanctum.class));
cards.add(new SetCardInfo("Sheltering Boughs", 218, Rarity.COMMON, mage.cards.s.ShelteringBoughs.class)); cards.add(new SetCardInfo("Sheltering Boughs", 218, Rarity.COMMON, mage.cards.s.ShelteringBoughs.class));
cards.add(new SetCardInfo("Sigarda's Imprisonment", 35, Rarity.COMMON, mage.cards.s.SigardasImprisonment.class)); cards.add(new SetCardInfo("Sigarda's Imprisonment", 35, Rarity.COMMON, mage.cards.s.SigardasImprisonment.class));