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* Lightmine Field - Fixed that the damge done was not preventable.
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1 changed files with 1 additions and 2 deletions
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@ -52,7 +52,6 @@ public class LightmineField extends CardImpl {
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super(ownerId, 32, "Lightmine Field", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
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this.expansionSetCode = "ROE";
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// Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
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this.addAbility(new LightmineFieldTriggeredAbility());
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}
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@ -122,7 +121,7 @@ class LightmineFieldEffect extends OneShotEffect {
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for (UUID attacker : attackers) {
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Permanent creature = game.getPermanent(attacker);
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if (creature != null) {
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creature.damage(damage, source.getSourceId(), game, false, false);
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creature.damage(damage, source.getSourceId(), game, false, true);
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}
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}
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return true;
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