Implemented Militia Bugler

This commit is contained in:
Evan Kranzler 2018-06-11 21:44:34 -04:00
parent 47ed425aaa
commit bbbc837344
2 changed files with 55 additions and 0 deletions

View file

@ -0,0 +1,54 @@
package mage.cards.m;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
import mage.constants.SubType;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.ComparisonType;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.mageobject.PowerPredicate;
/**
*
* @author TheElk801
*/
public final class MilitiaBugler extends CardImpl {
private static final FilterCreatureCard filter = new FilterCreatureCard("creature card with power 2 or less");
static {
filter.add(new PowerPredicate(ComparisonType.FEWER_THAN, 3));
}
public MilitiaBugler(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
this.addAbility(new EntersBattlefieldTriggeredAbility(new LookLibraryAndPickControllerEffect(
new StaticValue(4), false, new StaticValue(1), filter, false
), false));
}
public MilitiaBugler(final MilitiaBugler card) {
super(card);
}
@Override
public MilitiaBugler copy() {
return new MilitiaBugler(this);
}
}

View file

@ -75,6 +75,7 @@ public final class CoreSet2019 extends ExpansionSet {
cards.add(new SetCardInfo("Luminous Bonds", 25, Rarity.COMMON, mage.cards.l.LuminousBonds.class)); cards.add(new SetCardInfo("Luminous Bonds", 25, Rarity.COMMON, mage.cards.l.LuminousBonds.class));
cards.add(new SetCardInfo("Marauder's Axe", 240, Rarity.COMMON, mage.cards.m.MaraudersAxe.class)); cards.add(new SetCardInfo("Marauder's Axe", 240, Rarity.COMMON, mage.cards.m.MaraudersAxe.class));
cards.add(new SetCardInfo("Mighty Leap", 28, Rarity.COMMON, mage.cards.m.MightyLeap.class)); cards.add(new SetCardInfo("Mighty Leap", 28, Rarity.COMMON, mage.cards.m.MightyLeap.class));
cards.add(new SetCardInfo("Militia Bugler", 29, Rarity.UNCOMMON, mage.cards.m.MilitiaBugler.class));
cards.add(new SetCardInfo("Mist-Cloaked Herald", 310, Rarity.COMMON, mage.cards.m.MistCloakedHerald.class)); cards.add(new SetCardInfo("Mist-Cloaked Herald", 310, Rarity.COMMON, mage.cards.m.MistCloakedHerald.class));
cards.add(new SetCardInfo("Murder", 110, Rarity.UNCOMMON, mage.cards.m.Murder.class)); cards.add(new SetCardInfo("Murder", 110, Rarity.UNCOMMON, mage.cards.m.Murder.class));
cards.add(new SetCardInfo("Nexus of Fate", 306, Rarity.MYTHIC, mage.cards.n.NexusOfFate.class)); cards.add(new SetCardInfo("Nexus of Fate", 306, Rarity.MYTHIC, mage.cards.n.NexusOfFate.class));