Implemented Melee

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package mage.cards.m;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
import mage.abilities.condition.CompoundCondition;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.BeforeBlockersAreDeclaredCondition;
import mage.abilities.condition.common.IsPhaseCondition;
import mage.abilities.condition.common.MyTurnCondition;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.RemoveFromCombatTargetEffect;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import mage.watchers.Watcher;
import mage.watchers.common.ChooseBlockersRedundancyWatcher;
/**
*
* @author L_J
*/
public class Melee extends CardImpl {
public Melee(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{4}{R}");
// Cast Melee only during your turn and only during combat before blockers are declared.
Condition condition = new CompoundCondition(BeforeBlockersAreDeclaredCondition.instance,
new IsPhaseCondition(TurnPhase.COMBAT),
MyTurnCondition.instance);
this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(null, null, condition, "Cast {this} only during your turn and only during combat before blockers are declared"));
// You choose which creatures block this combat and how those creatures block.
// (only the last resolved Melee spell's blocking effect applies)
this.getSpellAbility().addEffect(new MeleeChooseBlockersEffect());
this.getSpellAbility().addWatcher(new ChooseBlockersRedundancyWatcher());
this.getSpellAbility().addEffect(new ChooseBlockersRedundancyWatcherIncrementEffect());
// Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new MeleeTriggeredAbility()));
}
public Melee(final Melee card) {
super(card);
}
@Override
public Melee copy() {
return new Melee(this);
}
private class ChooseBlockersRedundancyWatcherIncrementEffect extends OneShotEffect {
ChooseBlockersRedundancyWatcherIncrementEffect() {
super(Outcome.Neutral);
}
ChooseBlockersRedundancyWatcherIncrementEffect(final ChooseBlockersRedundancyWatcherIncrementEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
ChooseBlockersRedundancyWatcher watcher = (ChooseBlockersRedundancyWatcher) game.getState().getWatchers().get(ChooseBlockersRedundancyWatcher.class.getSimpleName());
if (watcher != null) {
watcher.increment();
return true;
}
return false;
}
@Override
public ChooseBlockersRedundancyWatcherIncrementEffect copy() {
return new ChooseBlockersRedundancyWatcherIncrementEffect(this);
}
}
}
class MeleeChooseBlockersEffect extends ContinuousRuleModifyingEffectImpl {
public MeleeChooseBlockersEffect() {
super(Duration.EndOfCombat, Outcome.Benefit, false, false);
staticText = "You choose which creatures block this combat and how those creatures block";
}
public MeleeChooseBlockersEffect(final MeleeChooseBlockersEffect effect) {
super(effect);
}
@Override
public MeleeChooseBlockersEffect copy() {
return new MeleeChooseBlockersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DECLARING_BLOCKERS;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
ChooseBlockersRedundancyWatcher watcher = (ChooseBlockersRedundancyWatcher) game.getState().getWatchers().get(ChooseBlockersRedundancyWatcher.class.getSimpleName());
watcher.decrement();
if (watcher.copyCountApply > 0) {
game.informPlayers(source.getSourceObject(game).getIdName() + " didn't apply");
return false;
}
watcher.copyCountApply = watcher.copyCount;
Player blockController = game.getPlayer(source.getControllerId());
if (blockController != null) {
game.getCombat().selectBlockers(blockController, game);
return true;
}
return false;
}
}
class MeleeTriggeredAbility extends DelayedTriggeredAbility {
public MeleeTriggeredAbility() {
super(new UntapTargetEffect(), Duration.EndOfCombat, false);
this.addEffect(new RemoveFromCombatTargetEffect());
}
public MeleeTriggeredAbility(MeleeTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.UNBLOCKED_ATTACKER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null) {
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
if (combatGroup.getBlockers().isEmpty() && combatGroup.getAttackers().contains(event.getTargetId())) {
this.getEffects().setTargetPointer(new FixedTarget(permanent, game));
return true;
}
}
}
return false;
}
@Override
public MeleeTriggeredAbility copy() {
return new MeleeTriggeredAbility(this);
}
@Override
public String getRule() {
return "Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.";
}
}