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Merge branch 'master' of https://github.com/magefree/mage.git
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107
Mage.Sets/src/mage/sets/avacynrestored/AlchemistsRefuge.java
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107
Mage.Sets/src/mage/sets/avacynrestored/AlchemistsRefuge.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.avacynrestored;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.CompositeCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.common.AddContinuousEffectToGame;
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import mage.abilities.mana.ColorlessManaAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import java.util.UUID;
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/**
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*
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* @author noxx
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*/
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public class AlchemistsRefuge extends CardImpl<AlchemistsRefuge> {
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public AlchemistsRefuge(UUID ownerId) {
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super(ownerId, 225, "Alchemist's Refuge", Rarity.RARE, new CardType[]{CardType.LAND}, "");
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this.expansionSetCode = "AVR";
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// {tap}: Add {1} to your mana pool.
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this.addAbility(new ColorlessManaAbility());
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// {G}{U}, {tap}: You may cast nonland cards this turn as though they had flash.
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this.addAbility(new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new AddContinuousEffectToGame(new AlchemistsRefugeEffect()), new CompositeCost(new ManaCostsImpl("{G}{U}"), new TapSourceCost(), "{G}{U}, {tap}")));
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}
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public AlchemistsRefuge(final AlchemistsRefuge card) {
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super(card);
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}
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@Override
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public AlchemistsRefuge copy() {
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return new AlchemistsRefuge(this);
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}
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}
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class AlchemistsRefugeEffect extends AsThoughEffectImpl<AlchemistsRefugeEffect> {
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public AlchemistsRefugeEffect() {
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super(Constants.AsThoughEffectType.CAST, Constants.Duration.EndOfTurn, Constants.Outcome.Benefit);
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staticText = "You may cast nonland cards this turn as though they had flash";
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}
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public AlchemistsRefugeEffect(final AlchemistsRefugeEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public AlchemistsRefugeEffect copy() {
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return new AlchemistsRefugeEffect(this);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, Game game) {
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Card card = game.getCard(sourceId);
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if (card != null) {
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if (!card.getCardType().contains(CardType.LAND) && card.getOwnerId().equals(source.getControllerId())) {
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return true;
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}
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}
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return false;
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}
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}
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package org.mage.test.cards.asthough;
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import mage.Constants;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Alchemist's Refuge:
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* {G}{U}, {tap}: You may cast nonland cards this turn as though they had flash.
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*
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* @author noxx
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*/
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public class AlchemistsRefugeTest extends CardTestPlayerBase {
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@Test
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public void testCastAsThoughHasFlash() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Alchemist's Refuge");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Island");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Constants.Zone.HAND, playerA, "Elite Vanguard");
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activateAbility(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{G}{U}, {tap}:");
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castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
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setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Elite Vanguard", 1);
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}
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/**
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* Tests playing the same card but without Alchemist's Refuge effect
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*/
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@Test
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public void testNoCastPossibleOnOpponentsTurn() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Alchemist's Refuge");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Island");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Constants.Zone.HAND, playerA, "Elite Vanguard");
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castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
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setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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// it shouldn't be possible, so no Elite Vanguard on the battlefield
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assertPermanentCount(playerA, "Elite Vanguard", 0);
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}
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}
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@ -0,0 +1,65 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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||||||
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.Constants.Outcome;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.game.Game;
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/**
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* @author noxx
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*/
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public class AddContinuousEffectToGame extends OneShotEffect<AddContinuousEffectToGame> {
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private ContinuousEffect effect;
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public AddContinuousEffectToGame(ContinuousEffect effect) {
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super(Outcome.Benefit);
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this.effect = effect;
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}
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public AddContinuousEffectToGame(final AddContinuousEffectToGame effect) {
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super(effect);
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this.effect = effect.effect;
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}
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@Override
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public AddContinuousEffectToGame copy() {
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return new AddContinuousEffectToGame(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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ContinuousEffect effectToAdd = (ContinuousEffect) effect.copy();
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game.addEffect(effectToAdd, source);
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return true;
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}
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}
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