Create unit tests

This commit is contained in:
Alexsandro 2017-03-22 13:09:49 -03:00
parent a6e1c1a37d
commit bfb2b07ba6
2 changed files with 34 additions and 2 deletions

View file

@ -30,6 +30,7 @@ package mage.cards.c;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.OnEventTriggeredAbility;
import mage.abilities.effects.Effect;
@ -55,7 +56,8 @@ public class CitadelOfPain extends CardImpl {
public CitadelOfPain(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}");
TriggeredAbility triggered = new OnEventTriggeredAbility(GameEvent.EventType.END_TURN_STEP_PRE, "beginning of the end step", true,
TriggeredAbility triggered = new OnEventTriggeredAbility(GameEvent.EventType.END_TURN_STEP_PRE,
"beginning of the end step", true,
new CitadelOfPainEffect());
// At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
this.addAbility(triggered);
@ -75,6 +77,11 @@ class CitadelOfPainEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterControlledLandPermanent();
@Override
public String getText(Mode mode) {
return "{this} deals X damage to that player, where X is the number of untapped lands he or she controls.";
}
static {
filter.add(Predicates.not(new TappedPredicate()));
}
@ -89,7 +96,7 @@ class CitadelOfPainEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
Player player = game.getPlayer(game.getActivePlayerId());
if (player != null) {
int damage = game.getBattlefield().countAll(filter, game.getActivePlayerId(), game);
player.damage(damage, source.getSourceId(), game, false, true);

View file

@ -0,0 +1,25 @@
package org.mage.test.cards.abilities.oneshot.damage;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Created by Alexsandr0x.
*/
public class CitadelOfPainTest extends CardTestPlayerBase {
@Test
public void testDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
// At the beginning of each player's end step, Citadel of Pain deals X damage to that
// player, where X is the number of untapped lands he or she controls.
addCard(Zone.BATTLEFIELD, playerA, "Citadel of Pain");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertLife(playerA, 17);
}
}