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Fix Munda, Ambush Leader being able to reveal non-Ally cards.
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1 changed files with 2 additions and 2 deletions
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@ -81,7 +81,7 @@ public class MundaAmbushLeader extends CardImpl {
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class MundaAmbushLeaderEffect extends OneShotEffect {
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class MundaAmbushLeaderEffect extends OneShotEffect {
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private static final FilterCard filter = new FilterCard("Ally cards to reveal and put on top of your libraray");
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private static final FilterCard filter = new FilterCard("Ally cards to reveal and put on top of your library");
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static {
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static {
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filter.add(new SubtypePredicate("Ally"));
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filter.add(new SubtypePredicate("Ally"));
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@ -111,7 +111,7 @@ class MundaAmbushLeaderEffect extends OneShotEffect {
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controller.lookAtCards(sourceObject.getIdName(), allCards, game);
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controller.lookAtCards(sourceObject.getIdName(), allCards, game);
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if (!allCards.isEmpty()) {
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if (!allCards.isEmpty()) {
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Cards cardsToReveal = new CardsImpl();
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Cards cardsToReveal = new CardsImpl();
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TargetCard target = new TargetCard(0, Integer.MAX_VALUE, Zone.LIBRARY, new FilterCard("Ally cards to put on top of your libraray"));
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TargetCard target = new TargetCard(0, Integer.MAX_VALUE, Zone.LIBRARY, filter);
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controller.chooseTarget(outcome, allCards, target, source, game);
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controller.chooseTarget(outcome, allCards, target, source, game);
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cardsToReveal.addAll(target.getTargets());
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cardsToReveal.addAll(target.getTargets());
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if (!cardsToReveal.isEmpty()) {
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if (!cardsToReveal.isEmpty()) {
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