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Text and coding style fixes from review
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5 changed files with 9 additions and 12 deletions
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@ -56,7 +56,7 @@ public class MaskOfIntolerance extends CardImpl {
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// At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.
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TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new DamageTargetEffect(3), TargetController.ANY, false);
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this.addAbility(new ConditionalTriggeredAbility(ability, new MaskOfIntoleranceCondition(),
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"At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her."));
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"At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, {this} deals 3 damage to him or her."));
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}
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public MaskOfIntolerance(final MaskOfIntolerance card) {
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@ -67,9 +67,6 @@ public class MaliciousAdvice extends CardImpl {
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effect.setText("Tap X target artifacts, creatures, and/or lands");
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this.getSpellAbility().addEffect(effect);
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this.getSpellAbility().addEffect(new LoseLifeSourceControllerEffect(new ManacostVariableValue()));
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// Correct number of targets will be set in adjustTargets
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// I'm not sure if/why this needs to be here, but other such cards do have it...
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this.getSpellAbility().addTarget(new TargetPermanent(filter));
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}
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@Override
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@ -95,7 +95,7 @@ class AddleEffect extends OneShotEffect {
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controller.choose(outcome, choice, game);
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ObjectColor color = choice.getColor();
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if(color != null) {
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game.informPlayers(new StringBuilder(controller.getLogName()).append(" chooses ").append(color).toString());
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game.informPlayers(controller.getLogName() + " chooses " + color + ".");
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FilterCard filter = new FilterCard();
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filter.add(new ColorPredicate(color));
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Effect effect = new DiscardCardYouChooseTargetEffect(filter);
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@ -15,7 +15,7 @@ public class DomainValue implements DynamicValue {
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private Integer amount;
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private boolean countTargetPlayer;
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private UUID player;
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private UUID playerId;
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public DomainValue() {
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this(1);
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@ -34,15 +34,15 @@ public class DomainValue implements DynamicValue {
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this.countTargetPlayer = countTargetPlayer;
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}
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public DomainValue(Integer amount, UUID player) {
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public DomainValue(Integer amount, UUID playerId) {
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this(amount, false);
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this.player = player;
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this.playerId = playerId;
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}
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public DomainValue(final DomainValue dynamicValue) {
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this.amount = dynamicValue.amount;
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this.countTargetPlayer = dynamicValue.countTargetPlayer;
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this.player = dynamicValue.player;
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this.playerId = dynamicValue.playerId;
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}
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@Override
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@ -53,8 +53,8 @@ public class DomainValue implements DynamicValue {
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int haveSwamps = 0;
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int haveForests = 0;
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UUID targetPlayer;
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if(player != null) {
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targetPlayer = player;
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if(playerId != null) {
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targetPlayer = playerId;
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}
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else if(countTargetPlayer) {
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targetPlayer = sourceAbility.getTargets().getFirstTarget();
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@ -82,7 +82,7 @@ public class DamageAttachedControllerEffect extends OneShotEffect {
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if (staticText != null && !staticText.isEmpty()) {
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return staticText;
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}
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return "{this} deals " + amount + " to that creature's controller";
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return "{this} deals " + amount + " damage to that creature's controller";
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}
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}
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