* Tree of Perdition - Fixed that changed thougness value did not chnage back after it left battlefield.

This commit is contained in:
LevelX2 2016-07-24 14:27:50 +02:00
parent 171a8b336d
commit c264da1cca

View file

@ -108,7 +108,7 @@ class TreeOfPerditionEffect extends OneShotEffect {
return false; return false;
} }
opponent.setLife(amount, game); opponent.setLife(amount, game);
game.addEffect(new SetPowerToughnessSourceEffect(Integer.MIN_VALUE, life, Duration.WhileOnBattlefield, SubLayer.SetPT_7b), source); game.addEffect(new SetPowerToughnessSourceEffect(Integer.MIN_VALUE, life, Duration.Custom, SubLayer.SetPT_7b), source);
return true; return true;
} }
} }