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* Tree of Perdition - Fixed that changed thougness value did not chnage back after it left battlefield.
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@ -108,7 +108,7 @@ class TreeOfPerditionEffect extends OneShotEffect {
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return false;
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}
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opponent.setLife(amount, game);
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game.addEffect(new SetPowerToughnessSourceEffect(Integer.MIN_VALUE, life, Duration.WhileOnBattlefield, SubLayer.SetPT_7b), source);
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game.addEffect(new SetPowerToughnessSourceEffect(Integer.MIN_VALUE, life, Duration.Custom, SubLayer.SetPT_7b), source);
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return true;
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}
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}
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