Implement Cauldron Dance.

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Nomage 2016-02-12 01:32:12 +00:00
parent 2afcb01442
commit c2f6a6534a

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package mage.sets.invasion;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.condition.common.AfterBlockersAreDeclaredCondition;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author nomage
*/
public class CauldronDance extends CardImpl {
public CauldronDance(UUID ownerId) {
super(ownerId, 238, "Cauldron Dance", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{4}{B}{R}");
this.expansionSetCode = "INV";
// Cast Cauldron Dance only during combat.
this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT));
// Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
this.getSpellAbility().addEffect(new CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect());
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
// You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
this.getSpellAbility().addEffect(new CauldronDancePutCreatureFromHandOntoBattlefieldEffect());
}
public CauldronDance(final CauldronDance card) {
super(card);
}
@Override
public CauldronDance copy() {
return new CauldronDance(this);
}
}
class CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect extends OneShotEffect {
public CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step";
}
public CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect(final CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect effect) {
super(effect);
}
@Override
public CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect copy() {
return new CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
UUID targetId = getTargetPointer().getFirst(game, source);
Card card = game.getCard(targetId);
if (card != null) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
Permanent creature = game.getPermanent(card.getId());
if (creature != null) {
ContinuousEffect hasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
hasteEffect.setTargetPointer(new FixedTarget(creature, game));
game.addEffect(hasteEffect, source);
ReturnToHandTargetEffect returnToHandEffect = new ReturnToHandTargetEffect();
returnToHandEffect.setText("return that creature to your hand");
returnToHandEffect.setTargetPointer(new FixedTarget(creature, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
return true;
}
return false;
}
}
class CauldronDancePutCreatureFromHandOntoBattlefieldEffect extends OneShotEffect {
private static final String choiceText = "Put a creature card from your hand onto the battlefield?";
public CauldronDancePutCreatureFromHandOntoBattlefieldEffect() {
super(Outcome.Benefit);
this.staticText = "You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step";
}
public CauldronDancePutCreatureFromHandOntoBattlefieldEffect(final CauldronDancePutCreatureFromHandOntoBattlefieldEffect effect) {
super(effect);
}
@Override
public CauldronDancePutCreatureFromHandOntoBattlefieldEffect copy() {
return new CauldronDancePutCreatureFromHandOntoBattlefieldEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.chooseUse(Outcome.PutCreatureInPlay, choiceText, source, game)) {
TargetCardInHand target = new TargetCardInHand(new FilterCreatureCard());
if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName(), source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
}
return false;
}
}
return true;
}
return false;
}
}