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* Destroy the Evidence - Fixed that no cards were moved to graveyard.
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parent
8eae24051a
commit
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2 changed files with 150 additions and 8 deletions
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@ -28,6 +28,7 @@
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package mage.sets.returntoravnica;
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package mage.sets.returntoravnica;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageObject;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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@ -37,6 +38,8 @@ import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.cards.Card;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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@ -53,8 +56,6 @@ public class DestroyTheEvidence extends CardImpl {
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super(ownerId, 64, "Destroy the Evidence", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{4}{B}");
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super(ownerId, 64, "Destroy the Evidence", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{4}{B}");
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this.expansionSetCode = "RTR";
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this.expansionSetCode = "RTR";
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this.color.setBlack(true);
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// Destroy target land. Its controller reveals cards from the top of his
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// Destroy target land. Its controller reveals cards from the top of his
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// or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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// or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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TargetLandPermanent target = new TargetLandPermanent();
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TargetLandPermanent target = new TargetLandPermanent();
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@ -91,25 +92,29 @@ class DestroyTheEvidenceEffect extends OneShotEffect {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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UUID landTarget = source.getFirstTarget();
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Permanent landPermanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
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Permanent landPermanent = (Permanent) game.getLastKnownInformation(landTarget, Zone.BATTLEFIELD);
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MageObject sourceObject = source.getSourceObject(game);
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Card landCard = game.getCard(landTarget);
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if (sourceObject != null && landPermanent != null) {
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if (landPermanent != null && landCard != null) {
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Player player = game.getPlayer(landPermanent.getControllerId());
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Player player = game.getPlayer(landPermanent.getControllerId());
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if (player == null) {
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if (player == null) {
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return false;
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return false;
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}
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}
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boolean landFound = false;
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boolean landFound = false;
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Cards cards = new CardsImpl();
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while (player.getLibrary().size() > 0 && !landFound) {
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while (player.getLibrary().size() > 0 && !landFound) {
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if (!player.isInGame()) {
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return false;
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}
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Card card = player.getLibrary().removeFromTop(game);
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null) {
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if (card != null) {
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card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
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cards.add(card);
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if (card.getCardType().contains(CardType.LAND)) {
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if (card.getCardType().contains(CardType.LAND)) {
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landFound = true;
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landFound = true;
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}
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}
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}
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}
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}
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}
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player.revealCards(sourceObject.getName(), cards, game, true);
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player.moveCardsToGraveyardWithInfo(cards, source, game, Zone.LIBRARY);
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return true;
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return true;
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}
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}
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return false;
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return false;
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@ -0,0 +1,137 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.oneshot.destroy;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DestroyTheEvidanceTest extends CardTestPlayerBase {
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// Destroy the Evidence - Sorcery {4}{B}
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// Destroy target land. Its controller reveals cards from the top of his
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// or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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/**
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* The target land is destroyed
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*/
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@Test
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public void testLandIsDestroyed() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Destroy the Evidence");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Mountain");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Destroy the Evidence", 1);
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assertGraveyardCount(playerB, "Mountain", 1);
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assertGraveyardCount(playerB, "Forest", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 2);
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assertPermanentCount(playerB, "Mountain", 1);
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assertLife(playerB, 20);
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}
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/**
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* The target land is Indestructible
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*/
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@Test
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public void testLandIsIndestructible() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Destroy the Evidence");
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addCard(Zone.BATTLEFIELD, playerB, "Darksteel Citadel", 2);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Darksteel Citadel");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Destroy the Evidence", 1);
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assertGraveyardCount(playerB, "Darksteel Citadel", 0);
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assertGraveyardCount(playerB, "Forest", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 2);
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assertPermanentCount(playerB, "Darksteel Citadel", 2);
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assertLife(playerB, 20);
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}
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/**
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* The target land is blinked meanwhile -> spell has no more valid target, spell has to fizzle
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*/
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@Test
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public void testLandIsExiled() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Destroy the Evidence");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
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// Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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addCard(Zone.HAND, playerB, "Ghostly Flicker", 1);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Mountain");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ghostly Flicker", "Mountain^Island");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Destroy the Evidence", 1);
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assertGraveyardCount(playerB, "Ghostly Flicker", 1);
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assertPermanentCount(playerB, "Mountain", 2);
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assertPermanentCount(playerB, "Island", 1);
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assertGraveyardCount(playerB, 1);
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assertLife(playerB, 20);
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}
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}
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