* Destroy the Evidence - Fixed that no cards were moved to graveyard.

This commit is contained in:
LevelX2 2015-05-05 00:53:03 +02:00
parent 8eae24051a
commit c342c92160
2 changed files with 150 additions and 8 deletions

View file

@ -28,6 +28,7 @@
package mage.sets.returntoravnica; package mage.sets.returntoravnica;
import java.util.UUID; import java.util.UUID;
import mage.MageObject;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Rarity; import mage.constants.Rarity;
@ -37,6 +38,8 @@ import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect; import mage.abilities.effects.common.DestroyTargetEffect;
import mage.cards.Card; import mage.cards.Card;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome; import mage.constants.Outcome;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
@ -53,8 +56,6 @@ public class DestroyTheEvidence extends CardImpl {
super(ownerId, 64, "Destroy the Evidence", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{4}{B}"); super(ownerId, 64, "Destroy the Evidence", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{4}{B}");
this.expansionSetCode = "RTR"; this.expansionSetCode = "RTR";
this.color.setBlack(true);
// Destroy target land. Its controller reveals cards from the top of his // Destroy target land. Its controller reveals cards from the top of his
// or her library until he or she reveals a land card, then puts those cards into his or her graveyard. // or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
TargetLandPermanent target = new TargetLandPermanent(); TargetLandPermanent target = new TargetLandPermanent();
@ -91,25 +92,29 @@ class DestroyTheEvidenceEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
UUID landTarget = source.getFirstTarget(); Permanent landPermanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
Permanent landPermanent = (Permanent) game.getLastKnownInformation(landTarget, Zone.BATTLEFIELD); MageObject sourceObject = source.getSourceObject(game);
Card landCard = game.getCard(landTarget); if (sourceObject != null && landPermanent != null) {
if (landPermanent != null && landCard != null) {
Player player = game.getPlayer(landPermanent.getControllerId()); Player player = game.getPlayer(landPermanent.getControllerId());
if (player == null) { if (player == null) {
return false; return false;
} }
boolean landFound = false; boolean landFound = false;
Cards cards = new CardsImpl();
while (player.getLibrary().size() > 0 && !landFound) { while (player.getLibrary().size() > 0 && !landFound) {
if (!player.isInGame()) {
return false;
}
Card card = player.getLibrary().removeFromTop(game); Card card = player.getLibrary().removeFromTop(game);
if (card != null) { if (card != null) {
card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false); cards.add(card);
if (card.getCardType().contains(CardType.LAND)) { if (card.getCardType().contains(CardType.LAND)) {
landFound = true; landFound = true;
} }
} }
} }
player.revealCards(sourceObject.getName(), cards, game, true);
player.moveCardsToGraveyardWithInfo(cards, source, game, Zone.LIBRARY);
return true; return true;
} }
return false; return false;

View file

@ -0,0 +1,137 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.oneshot.destroy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DestroyTheEvidanceTest extends CardTestPlayerBase {
// Destroy the Evidence - Sorcery {4}{B}
// Destroy target land. Its controller reveals cards from the top of his
// or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
/**
* The target land is destroyed
*/
@Test
public void testLandIsDestroyed() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Destroy the Evidence");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
addCard(Zone.LIBRARY, playerB, "Forest", 1);
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Mountain");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Destroy the Evidence", 1);
assertGraveyardCount(playerB, "Mountain", 1);
assertGraveyardCount(playerB, "Forest", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 2);
assertPermanentCount(playerB, "Mountain", 1);
assertLife(playerB, 20);
}
/**
* The target land is Indestructible
*/
@Test
public void testLandIsIndestructible() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Destroy the Evidence");
addCard(Zone.BATTLEFIELD, playerB, "Darksteel Citadel", 2);
addCard(Zone.LIBRARY, playerB, "Forest", 1);
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Darksteel Citadel");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Destroy the Evidence", 1);
assertGraveyardCount(playerB, "Darksteel Citadel", 0);
assertGraveyardCount(playerB, "Forest", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 2);
assertPermanentCount(playerB, "Darksteel Citadel", 2);
assertLife(playerB, 20);
}
/**
* The target land is blinked meanwhile -> spell has no more valid target, spell has to fizzle
*/
@Test
public void testLandIsExiled() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Destroy the Evidence");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
// Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
addCard(Zone.HAND, playerB, "Ghostly Flicker", 1);
addCard(Zone.LIBRARY, playerB, "Forest", 1);
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Mountain");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ghostly Flicker", "Mountain^Island");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Destroy the Evidence", 1);
assertGraveyardCount(playerB, "Ghostly Flicker", 1);
assertPermanentCount(playerB, "Mountain", 2);
assertPermanentCount(playerB, "Island", 1);
assertGraveyardCount(playerB, 1);
assertLife(playerB, 20);
}
}