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Fixed bug of Scarwood Bandits.
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parent
ece625f3a4
commit
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1 changed files with 13 additions and 14 deletions
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@ -31,20 +31,20 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.condition.common.SourceOnBattlefieldCondition;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.keyword.ForestwalkAbility;
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import mage.abilities.Mode;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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@ -53,7 +53,6 @@ import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetArtifactPermanent;
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import mage.util.CardUtil;
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@ -65,7 +64,7 @@ import mage.util.CardUtil;
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public class ScarwoodBandits extends CardImpl {
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public ScarwoodBandits(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}{G}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{G}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.ROGUE);
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this.power = new MageInt(2);
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@ -73,16 +72,16 @@ public class ScarwoodBandits extends CardImpl {
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// Forestwalk
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this.addAbility(new ForestwalkAbility());
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// {2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new DoUnlessAnyOpponentPaysEffect(
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new ConditionalContinuousEffect(
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new GainControlTargetEffect(Duration.Custom, true),
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new SourceOnBattlefieldCondition(),
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"gain control of target artifact for as long as {this} remains on the battlefield"),
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new GenericManaCost(2)),
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new ManaCostsImpl("{2}{G}"));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new DoUnlessAnyOpponentPaysEffect(
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new ConditionalContinuousEffect(
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new GainControlTargetEffect(Duration.Custom, true),
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SourceOnBattlefieldCondition.instance,
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"gain control of target artifact for as long as {this} remains on the battlefield"),
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new GenericManaCost(2)),
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new ManaCostsImpl("{2}{G}"));
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetArtifactPermanent());
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this.addAbility(ability);
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