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Reworked Muzzio and Nessian Game Warden to use player.putCardsOnBottomOfLibrary. Reworked Extract from Dark to use player.putOntoBattlefieldWithInfo and removed wrongly used Haste. Fixed that Firebrand Ranger wrongly put the land into play tapped. Added Avatar of Slaughter.
This commit is contained in:
parent
69df7e63e2
commit
c82a6c88cd
6 changed files with 218 additions and 188 deletions
76
Mage.Sets/src/mage/sets/commander/AvatarOfSlaughter.java
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76
Mage.Sets/src/mage/sets/commander/AvatarOfSlaughter.java
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@ -0,0 +1,76 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
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||||
*
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||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.commander;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.combat.AttacksIfAbleAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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/**
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*
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* @author fireshoes
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*/
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public class AvatarOfSlaughter extends CardImpl {
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public AvatarOfSlaughter(UUID ownerId) {
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super(ownerId, 111, "Avatar of Slaughter", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{6}{R}{R}");
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this.expansionSetCode = "CMD";
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this.subtype.add("Avatar");
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this.power = new MageInt(8);
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this.toughness = new MageInt(8);
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// All creatures have double strike and attack each turn if able.
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Effect effect = new GainAbilityAllEffect(DoubleStrikeAbility.getInstance(), Duration.WhileOnBattlefield);
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effect.setText("All creatures have double strike");
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
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effect = new AttacksIfAbleAllEffect(new FilterCreaturePermanent("creatures"));
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effect.setText("and attack each turn if able");
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ability.addEffect(effect);
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this.addAbility(ability);
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}
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public AvatarOfSlaughter(final AvatarOfSlaughter card) {
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super(card);
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}
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@Override
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public AvatarOfSlaughter copy() {
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return new AvatarOfSlaughter(this);
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}
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}
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@ -29,14 +29,10 @@ package mage.sets.conspiracy;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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@ -45,7 +41,6 @@ import mage.game.Game;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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@ -126,13 +121,7 @@ class ExtractFromDarknessReturnFromGraveyardToBattlefieldEffect extends OneShotE
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)
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&& player.chooseTarget(outcome, target, source, game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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if (card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId())) {
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ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(card.getId()));
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game.addEffect(effect, source);
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}
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}
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player.putOntoBattlefieldWithInfo(card, game, Zone.GRAVEYARD, source.getSourceId());
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}
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return true;
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}
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@ -43,7 +43,6 @@ import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterArtifactCard;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.game.Game;
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@ -139,21 +138,7 @@ class MuzzioVisionaryArchitectEffect extends OneShotEffect {
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}
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}
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
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while (player.isInGame() && cards.size() > 1) {
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player.choose(Outcome.Neutral, cards, target, game);
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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cards.remove(card);
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card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
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}
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target.clearChosen();
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}
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if (cards.size() == 1) {
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Card card = cards.get(cards.iterator().next(), game);
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card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
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}
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player.putCardsOnBottomOfLibrary(cards, game, source, true);
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return true;
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}
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}
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@ -41,12 +41,10 @@ import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterLandCard;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.mageobject.SupertypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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@ -82,7 +80,7 @@ public class FirebrandRanger extends CardImpl {
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class PutLandOnBattlefieldEffect extends OneShotEffect {
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private static final FilterCard filter = new FilterCard("card other than a basic land card");
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private static final FilterCard filter = new FilterCard("basic land card");
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static {
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filter.add(Predicates.and(new CardTypePredicate(CardType.LAND), new SupertypePredicate("Basic")));
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@ -116,10 +114,7 @@ class PutLandOnBattlefieldEffect extends OneShotEffect {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), source.getControllerId());
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Permanent permanent = game.getPermanent(card.getId());
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if (permanent != null) {
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permanent.setTapped(true);
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}
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return true;
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}
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}
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@ -1,151 +1,136 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
|
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* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
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||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.journeyintonyx;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetCard;
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/**
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*
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* @author LevelX2
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*/
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public class NessianGameWarden extends CardImpl {
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public NessianGameWarden(UUID ownerId) {
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super(ownerId, 132, "Nessian Game Warden", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
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this.expansionSetCode = "JOU";
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this.subtype.add("Beast");
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this.power = new MageInt(4);
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this.toughness = new MageInt(5);
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// When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new NessianGameWardenEffect(), false));
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}
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public NessianGameWarden(final NessianGameWarden card) {
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super(card);
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}
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@Override
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public NessianGameWarden copy() {
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return new NessianGameWarden(this);
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}
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}
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class NessianGameWardenEffect extends OneShotEffect {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("forests you control");
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static {
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filter.add(new SubtypePredicate("Forest"));
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}
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public NessianGameWardenEffect() {
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super(Outcome.DrawCard);
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this.staticText = "look at the top X cards of your library, where X is the number of forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order";
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}
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public NessianGameWardenEffect(final NessianGameWardenEffect effect) {
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super(effect);
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}
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@Override
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public NessianGameWardenEffect copy() {
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return new NessianGameWardenEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (player == null || sourcePermanent == null) {
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return false;
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}
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Cards cards = new CardsImpl();
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int count = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this);
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count = Math.min(player.getLibrary().size(), count);
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for (int i = 0; i < count; i++) {
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null) {
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cards.add(card);
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}
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}
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player.lookAtCards(sourcePermanent.getName(), cards, game);
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if (!cards.isEmpty()) {
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TargetCard target = new TargetCard(Zone.LIBRARY, new FilterCreatureCard("creature card to put into your hand"));
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if (target.canChoose(source.getSourceId(), player.getId(), game) && player.choose(Outcome.DrawCard, cards, target, game)) {
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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player.revealCards(sourcePermanent.getName(), new CardsImpl(card), game);
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cards.remove(card);
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player.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
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}
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}
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}
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
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while (player.isInGame() && cards.size() > 1) {
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player.choose(Outcome.Neutral, cards, target, game);
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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cards.remove(card);
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card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
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}
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target.clearChosen();
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}
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if (cards.size() == 1) {
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Card card = cards.get(cards.iterator().next(), game);
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card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
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}
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return true;
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}
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}
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/*
|
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package mage.sets.journeyintonyx;
|
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|
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
|
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
|
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import mage.target.TargetCard;
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/**
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*
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* @author LevelX2
|
||||
*/
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public class NessianGameWarden extends CardImpl {
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public NessianGameWarden(UUID ownerId) {
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super(ownerId, 132, "Nessian Game Warden", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
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this.expansionSetCode = "JOU";
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this.subtype.add("Beast");
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this.power = new MageInt(4);
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this.toughness = new MageInt(5);
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// When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new NessianGameWardenEffect(), false));
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}
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public NessianGameWarden(final NessianGameWarden card) {
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super(card);
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}
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@Override
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public NessianGameWarden copy() {
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return new NessianGameWarden(this);
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}
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}
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class NessianGameWardenEffect extends OneShotEffect {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("forests you control");
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static {
|
||||
filter.add(new SubtypePredicate("Forest"));
|
||||
}
|
||||
|
||||
public NessianGameWardenEffect() {
|
||||
super(Outcome.DrawCard);
|
||||
this.staticText = "look at the top X cards of your library, where X is the number of forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order";
|
||||
}
|
||||
|
||||
public NessianGameWardenEffect(final NessianGameWardenEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public NessianGameWardenEffect copy() {
|
||||
return new NessianGameWardenEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player player = game.getPlayer(source.getControllerId());
|
||||
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
|
||||
if (player == null || sourcePermanent == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Cards cards = new CardsImpl();
|
||||
int count = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this);
|
||||
count = Math.min(player.getLibrary().size(), count);
|
||||
for (int i = 0; i < count; i++) {
|
||||
Card card = player.getLibrary().removeFromTop(game);
|
||||
if (card != null) {
|
||||
cards.add(card);
|
||||
}
|
||||
}
|
||||
player.lookAtCards(sourcePermanent.getName(), cards, game);
|
||||
|
||||
if (!cards.isEmpty()) {
|
||||
TargetCard target = new TargetCard(Zone.LIBRARY, new FilterCreatureCard("creature card to put into your hand"));
|
||||
if (target.canChoose(source.getSourceId(), player.getId(), game) && player.choose(Outcome.DrawCard, cards, target, game)) {
|
||||
Card card = cards.get(target.getFirstTarget(), game);
|
||||
if (card != null) {
|
||||
player.revealCards(sourcePermanent.getName(), new CardsImpl(card), game);
|
||||
cards.remove(card);
|
||||
player.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
player.putCardsOnBottomOfLibrary(cards, game, source, true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11088,7 +11088,7 @@ Faerie Noble|Masters Edition III|117|U|{2}{G}|Creature - Faerie|1|2|Flying$Other
|
|||
Fire Sprites|Masters Edition III|118|C|{1}{G}|Creature - Faerie|1|1|Flying${G}, {tap}: Add {R} to your mana pool.|
|
||||
Freyalise's Winds|Masters Edition III|119|R|{2}{G}{G}|Enchantment|||Whenever a permanent becomes tapped, put a wind counter on it.$If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.|
|
||||
Guan Yu, Sainted Warrior|Masters Edition III|12|U|{3}{W}{W}|Legendary Creature - Human Soldier Warrior|3|5|Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i>$When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.|
|
||||
Gaea's Touch|Masters Edition III|120|U|{G}{G}|Enchantment|||You may play an additional land during your turn if that land is a basic Forest.$Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.|
|
||||
Gaea's Touch|Masters Edition III|120|U|{G}{G}|Enchantment|||You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.$Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.|
|
||||
Giant Growth|Masters Edition III|121|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.|
|
||||
Heavy Fog|Masters Edition III|122|C|{1}{G}|Instant|||Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.|
|
||||
Hua Tuo, Honored Physician|Masters Edition III|123|R|{1}{G}{G}|Legendary Creature - Human|1|2|{tap}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.|
|
||||
|
@ -19206,7 +19206,7 @@ Riptide|The Dark|38|C|{U}|Instant|||Tap all blue creatures.|
|
|||
Carnivorous Plant|The Dark|38|C|{3}{G}|Creature - Plant Wall|4|5|Defender|
|
||||
Elves of Deep Shadow|The Dark|39|U|{G}|Creature - Elf Druid|1|1|{tap}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.|
|
||||
Bog Rats|The Dark|4|C|{B}|Creature - Rat|1|1|Bog Rats can't be blocked by Walls.|
|
||||
Gaea's Touch|The Dark|40|C|{G}{G}|Enchantment|||You may play an additional land during your turn if that land is a basic Forest.$Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.|
|
||||
Gaea's Touch|The Dark|40|C|{G}{G}|Enchantment|||You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.$Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.|
|
||||
Hidden Path|The Dark|41|R|{2}{G}{G}{G}{G}|Enchantment|||Green creatures have forestwalk.|
|
||||
Land Leeches|The Dark|42|C|{1}{G}{G}|Creature - Leech|2|2|First strike|
|
||||
Marsh Viper|The Dark|44|C|{3}{G}|Creature - Snake|1|2|Whenever Marsh Viper deals damage to a player, that player gets two poison counters. <i>(A player with ten or more poison counters loses the game.)</i>|
|
||||
|
|
Loading…
Reference in a new issue