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[SWS] Sabacc Game - Fixed a null pointer exception while SabaccGame effect resolved.
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1 changed files with 4 additions and 4 deletions
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@ -39,7 +39,7 @@ import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.other.PlayerIdPredicate;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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@ -86,7 +86,7 @@ public class SabaccGame extends CardImpl {
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class SabaccGameEffect extends OneShotEffect {
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public SabaccGameEffect() {
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super(Outcome.Benefit);
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super(Outcome.Detriment);
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this.staticText = "Choose target permanent an opponent controls. That opponent chooses a permanent you control. "
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+ "Flip a coin. If you win the flip, gain control of the permanent you chose. "
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+ "If you lose the flip, your opponent gains control of the permanent they chose";
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@ -110,7 +110,7 @@ class SabaccGameEffect extends OneShotEffect {
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Player opponent = game.getPlayer(targetPermanent.getControllerId());
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if (opponent != null) {
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FilterPermanent filter = new FilterPermanent("permanent controlled by " + controller.getName());
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filter.add(new PlayerIdPredicate(controller.getId()));
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filter.add(new ControllerIdPredicate(controller.getId()));
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TargetPermanent target = new TargetPermanent(1, 1, filter, true);
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Permanent chosenPermanent = null;
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if (target.chooseTarget(outcome, opponent.getId(), source, game)) {
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