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[ISD] Blazing Torch
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54
Mage.Sets/src/mage/sets/innistrad/BlazingTorch.java
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54
Mage.Sets/src/mage/sets/innistrad/BlazingTorch.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.innistrad;
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import java.util.UUID;
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import mage.Constants.Rarity;
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/**
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*
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* @author North
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*/
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public class BlazingTorch extends mage.sets.zendikar.BlazingTorch {
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public BlazingTorch(UUID ownerId) {
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super(ownerId);
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this.cardNumber = 216;
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this.expansionSetCode = "ISD";
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this.rarity = Rarity.COMMON;
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}
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public BlazingTorch(final BlazingTorch card) {
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super(card);
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}
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@Override
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public BlazingTorch copy() {
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return new BlazingTorch(this);
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}
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}
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201
Mage.Sets/src/mage/sets/zendikar/BlazingTorch.java
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Mage.Sets/src/mage/sets/zendikar/BlazingTorch.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.zendikar;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants.AttachmentType;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.EvasionAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CantBlockSourceEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreatureOrPlayer;
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/**
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*
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* @author North
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*/
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public class BlazingTorch extends CardImpl<BlazingTorch> {
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public BlazingTorch(UUID ownerId) {
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super(ownerId, 197, "Blazing Torch", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
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this.expansionSetCode = "ZEN";
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this.subtype.add("Equipment");
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// Equipped creature can't be blocked by Vampires or Zombies.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new BlazingTorchEvasionAbility(), AttachmentType.EQUIPMENT)));
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// Equipped creature has "{tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player.")
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BlazingTorchDamageEffect(), new TapSourceCost());
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ability.addCost(new BlazingTorchCost());
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ability.addTarget(new TargetCreatureOrPlayer());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability, AttachmentType.EQUIPMENT)));
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// Equip {1}
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this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(1)));
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}
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public BlazingTorch(final BlazingTorch card) {
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super(card);
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}
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@Override
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public BlazingTorch copy() {
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return new BlazingTorch(this);
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}
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}
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class BlazingTorchEvasionAbility extends EvasionAbility<BlazingTorchEvasionAbility> {
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public BlazingTorchEvasionAbility() {
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this.addEffect(new BlazingTorchEvasionEffect());
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}
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public BlazingTorchEvasionAbility(final BlazingTorchEvasionAbility ability) {
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super(ability);
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}
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@Override
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public String getRule() {
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return "{this} can't be blocked by Vampires or Zombies.";
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}
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@Override
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public BlazingTorchEvasionAbility copy() {
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return new BlazingTorchEvasionAbility(this);
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}
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}
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class BlazingTorchEvasionEffect extends CantBlockSourceEffect {
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public BlazingTorchEvasionEffect() {
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super(Duration.WhileOnBattlefield);
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}
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public BlazingTorchEvasionEffect(final BlazingTorchEvasionEffect effect) {
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super(effect);
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}
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@Override
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public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) {
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return !blocker.hasSubtype("Vampire") && !blocker.hasSubtype("Zombie");
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}
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@Override
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public BlazingTorchEvasionEffect copy() {
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return new BlazingTorchEvasionEffect(this);
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}
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}
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class BlazingTorchCost extends CostImpl<BlazingTorchCost> {
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public BlazingTorchCost() {
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this.text = "Sacrifice Blazing Torch";
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}
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public BlazingTorchCost(BlazingTorchCost cost) {
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super(cost);
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}
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
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Permanent permanent = game.getPermanent(ability.getSourceId());
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List<UUID> attachments = permanent.getAttachments();
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for (UUID attachmentId : attachments) {
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Permanent attachment = game.getPermanent(attachmentId);
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if (attachment != null && attachment.getName().equals("Blazing Torch")) {
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((BlazingTorchDamageEffect) ability.getEffects().get(0)).setSourceId(attachmentId);
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paid |= attachment.sacrifice(sourceId, game);
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return paid;
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}
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}
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return paid;
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}
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@Override
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public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
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return true;
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}
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@Override
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public BlazingTorchCost copy() {
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return new BlazingTorchCost(this);
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}
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}
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class BlazingTorchDamageEffect extends OneShotEffect<BlazingTorchDamageEffect> {
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private UUID sourceId;
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public BlazingTorchDamageEffect() {
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super(Outcome.Damage);
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this.staticText = "Blazing Torch deals 2 damage to target creature or player";
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}
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public BlazingTorchDamageEffect(final BlazingTorchDamageEffect effect) {
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super(effect);
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}
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@Override
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public BlazingTorchDamageEffect copy() {
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return new BlazingTorchDamageEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(targetPointer.getFirst(source));
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if (permanent != null && sourceId != null) {
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permanent.damage(2, sourceId, game, true, false);
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return true;
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}
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Player player = game.getPlayer(targetPointer.getFirst(source));
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if (player != null && sourceId != null) {
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player.damage(2, sourceId, game, false, true);
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return true;
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}
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return false;
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}
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public void setSourceId(UUID sourceId) {
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this.sourceId = sourceId;
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}
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}
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